Rendering GL on Evas

- Main Page
- Related Pages
- Modules
- Namespaces
- Data Structures
- Files
- Examples

Data Structures | Macros | Typedefs | Enumerations | Functions
Rendering GL on Evas
Evas » Canvas Functions

This group discusses the functions that are used to do OpenGL rendering on Evas. More...

## Data Structures
struct | _Evas_GL_Config
| A structure used to specify the configuration of an Evas_GL_Surface. More...
struct | _Evas_GL_API
| The Evas GL API This structure contains function pointers to the available GL functions. More...

## Macros
#define | EVAS_GL_EXTENSIONS 1
| Constant to use when calling evas_gl_string_query to retrieve the available Evas_GL extensions. More...
#define | __gl2_h_
#define | GL_DEPTH_BUFFER_BIT 0x00000100
#define | GL_STENCIL_BUFFER_BIT 0x00000400
#define | GL_COLOR_BUFFER_BIT 0x00004000
#define | GL_FALSE 0
#define | GL_TRUE 1
#define | GL_POINTS 0x0000
#define | GL_LINES 0x0001
#define | GL_LINE_LOOP 0x0002
#define | GL_LINE_STRIP 0x0003
#define | GL_TRIANGLES 0x0004
#define | GL_TRIANGLE_STRIP 0x0005
#define | GL_TRIANGLE_FAN 0x0006
#define | GL_ZERO 0
#define | GL_ONE 1
#define | GL_SRC_COLOR 0x0300
#define | GL_ONE_MINUS_SRC_COLOR 0x0301
#define | GL_SRC_ALPHA 0x0302
#define | GL_ONE_MINUS_SRC_ALPHA 0x0303
#define | GL_DST_ALPHA 0x0304
#define | GL_ONE_MINUS_DST_ALPHA 0x0305
#define | GL_DST_COLOR 0x0306
#define | GL_ONE_MINUS_DST_COLOR 0x0307
#define | GL_SRC_ALPHA_SATURATE 0x0308
#define | GL_FUNC_ADD 0x8006
#define | GL_BLEND_EQUATION 0x8009
#define | GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
#define | GL_BLEND_EQUATION_ALPHA 0x883D
#define | GL_FUNC_SUBTRACT 0x800A
#define | GL_FUNC_REVERSE_SUBTRACT 0x800B
#define | GL_BLEND_DST_RGB 0x80C8
#define | GL_BLEND_SRC_RGB 0x80C9
#define | GL_BLEND_DST_ALPHA 0x80CA
#define | GL_BLEND_SRC_ALPHA 0x80CB
#define | GL_CONSTANT_COLOR 0x8001
#define | GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define | GL_CONSTANT_ALPHA 0x8003
#define | GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define | GL_BLEND_COLOR 0x8005
#define | GL_ARRAY_BUFFER 0x8892
#define | GL_ELEMENT_ARRAY_BUFFER 0x8893
#define | GL_ARRAY_BUFFER_BINDING 0x8894
#define | GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define | GL_STREAM_DRAW 0x88E0
#define | GL_STATIC_DRAW 0x88E4
#define | GL_DYNAMIC_DRAW 0x88E8
#define | GL_BUFFER_SIZE 0x8764
#define | GL_BUFFER_USAGE 0x8765
#define | GL_CURRENT_VERTEX_ATTRIB 0x8626
#define | GL_FRONT 0x0404
#define | GL_BACK 0x0405
#define | GL_FRONT_AND_BACK 0x0408
#define | GL_TEXTURE_2D 0x0DE1
#define | GL_CULL_FACE 0x0B44
#define | GL_BLEND 0x0BE2
#define | GL_DITHER 0x0BD0
#define | GL_STENCIL_TEST 0x0B90
#define | GL_DEPTH_TEST 0x0B71
#define | GL_SCISSOR_TEST 0x0C11
#define | GL_POLYGON_OFFSET_FILL 0x8037
#define | GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define | GL_SAMPLE_COVERAGE 0x80A0
#define | GL_NO_ERROR 0
#define | GL_INVALID_ENUM 0x0500
#define | GL_INVALID_VALUE 0x0501
#define | GL_INVALID_OPERATION 0x0502
#define | GL_OUT_OF_MEMORY 0x0505
#define | GL_CW 0x0900
#define | GL_CCW 0x0901
#define | GL_LINE_WIDTH 0x0B21
#define | GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define | GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define | GL_CULL_FACE_MODE 0x0B45
#define | GL_FRONT_FACE 0x0B46
#define | GL_DEPTH_RANGE 0x0B70
#define | GL_DEPTH_WRITEMASK 0x0B72
#define | GL_DEPTH_CLEAR_VALUE 0x0B73
#define | GL_DEPTH_FUNC 0x0B74
#define | GL_STENCIL_CLEAR_VALUE 0x0B91
#define | GL_STENCIL_FUNC 0x0B92
#define | GL_STENCIL_FAIL 0x0B94
#define | GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define | GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define | GL_STENCIL_REF 0x0B97
#define | GL_STENCIL_VALUE_MASK 0x0B93
#define | GL_STENCIL_WRITEMASK 0x0B98
#define | GL_STENCIL_BACK_FUNC 0x8800
#define | GL_STENCIL_BACK_FAIL 0x8801
#define | GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define | GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define | GL_STENCIL_BACK_REF 0x8CA3
#define | GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define | GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define | GL_VIEWPORT 0x0BA2
#define | GL_SCISSOR_BOX 0x0C10
#define | GL_COLOR_CLEAR_VALUE 0x0C22
#define | GL_COLOR_WRITEMASK 0x0C23
#define | GL_UNPACK_ALIGNMENT 0x0CF5
#define | GL_PACK_ALIGNMENT 0x0D05
#define | GL_MAX_TEXTURE_SIZE 0x0D33
#define | GL_MAX_VIEWPORT_DIMS 0x0D3A
#define | GL_SUBPIXEL_BITS 0x0D50
#define | GL_RED_BITS 0x0D52
#define | GL_GREEN_BITS 0x0D53
#define | GL_BLUE_BITS 0x0D54
#define | GL_ALPHA_BITS 0x0D55
#define | GL_DEPTH_BITS 0x0D56
#define | GL_STENCIL_BITS 0x0D57
#define | GL_POLYGON_OFFSET_UNITS 0x2A00
#define | GL_POLYGON_OFFSET_FACTOR 0x8038
#define | GL_TEXTURE_BINDING_2D 0x8069
#define | GL_SAMPLE_BUFFERS 0x80A8
#define | GL_SAMPLES 0x80A9
#define | GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define | GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define | GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define | GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define | GL_DONT_CARE 0x1100
#define | GL_FASTEST 0x1101
#define | GL_NICEST 0x1102
#define | GL_GENERATE_MIPMAP_HINT 0x8192
#define | GL_BYTE 0x1400
#define | GL_UNSIGNED_BYTE 0x1401
#define | GL_SHORT 0x1402
#define | GL_UNSIGNED_SHORT 0x1403
#define | GL_INT 0x1404
#define | GL_UNSIGNED_INT 0x1405
#define | GL_FLOAT 0x1406
#define | GL_FIXED 0x140C
#define | GL_DEPTH_COMPONENT 0x1902
#define | GL_ALPHA 0x1906
#define | GL_RGB 0x1907
#define | GL_RGBA 0x1908
#define | GL_LUMINANCE 0x1909
#define | GL_LUMINANCE_ALPHA 0x190A
#define | GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define | GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define | GL_UNSIGNED_SHORT_5_6_5 0x8363
#define | GL_FRAGMENT_SHADER 0x8B30
#define | GL_VERTEX_SHADER 0x8B31
#define | GL_MAX_VERTEX_ATTRIBS 0x8869
#define | GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define | GL_MAX_VARYING_VECTORS 0x8DFC
#define | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define | GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define | GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define | GL_SHADER_TYPE 0x8B4F
#define | GL_DELETE_STATUS 0x8B80
#define | GL_LINK_STATUS 0x8B82
#define | GL_VALIDATE_STATUS 0x8B83
#define | GL_ATTACHED_SHADERS 0x8B85
#define | GL_ACTIVE_UNIFORMS 0x8B86
#define | GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define | GL_ACTIVE_ATTRIBUTES 0x8B89
#define | GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define | GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define | GL_CURRENT_PROGRAM 0x8B8D
#define | GL_NEVER 0x0200
#define | GL_LESS 0x0201
#define | GL_EQUAL 0x0202
#define | GL_LEQUAL 0x0203
#define | GL_GREATER 0x0204
#define | GL_NOTEQUAL 0x0205
#define | GL_GEQUAL 0x0206
#define | GL_ALWAYS 0x0207
#define | GL_KEEP 0x1E00
#define | GL_REPLACE 0x1E01
#define | GL_INCR 0x1E02
#define | GL_DECR 0x1E03
#define | GL_INVERT 0x150A
#define | GL_INCR_WRAP 0x8507
#define | GL_DECR_WRAP 0x8508
#define | GL_VENDOR 0x1F00
#define | GL_RENDERER 0x1F01
#define | GL_VERSION 0x1F02
#define | GL_EXTENSIONS 0x1F03
#define | GL_NEAREST 0x2600
#define | GL_LINEAR 0x2601
#define | GL_NEAREST_MIPMAP_NEAREST 0x2700
#define | GL_LINEAR_MIPMAP_NEAREST 0x2701
#define | GL_NEAREST_MIPMAP_LINEAR 0x2702
#define | GL_LINEAR_MIPMAP_LINEAR 0x2703
#define | GL_TEXTURE_MAG_FILTER 0x2800
#define | GL_TEXTURE_MIN_FILTER 0x2801
#define | GL_TEXTURE_WRAP_S 0x2802
#define | GL_TEXTURE_WRAP_T 0x2803
#define | GL_TEXTURE 0x1702
#define | GL_TEXTURE_CUBE_MAP 0x8513
#define | GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define | GL_TEXTURE0 0x84C0
#define | GL_TEXTURE1 0x84C1
#define | GL_TEXTURE2 0x84C2
#define | GL_TEXTURE3 0x84C3
#define | GL_TEXTURE4 0x84C4
#define | GL_TEXTURE5 0x84C5
#define | GL_TEXTURE6 0x84C6
#define | GL_TEXTURE7 0x84C7
#define | GL_TEXTURE8 0x84C8
#define | GL_TEXTURE9 0x84C9
#define | GL_TEXTURE10 0x84CA
#define | GL_TEXTURE11 0x84CB
#define | GL_TEXTURE12 0x84CC
#define | GL_TEXTURE13 0x84CD
#define | GL_TEXTURE14 0x84CE
#define | GL_TEXTURE15 0x84CF
#define | GL_TEXTURE16 0x84D0
#define | GL_TEXTURE17 0x84D1
#define | GL_TEXTURE18 0x84D2
#define | GL_TEXTURE19 0x84D3
#define | GL_TEXTURE20 0x84D4
#define | GL_TEXTURE21 0x84D5
#define | GL_TEXTURE22 0x84D6
#define | GL_TEXTURE23 0x84D7
#define | GL_TEXTURE24 0x84D8
#define | GL_TEXTURE25 0x84D9
#define | GL_TEXTURE26 0x84DA
#define | GL_TEXTURE27 0x84DB
#define | GL_TEXTURE28 0x84DC
#define | GL_TEXTURE29 0x84DD
#define | GL_TEXTURE30 0x84DE
#define | GL_TEXTURE31 0x84DF
#define | GL_ACTIVE_TEXTURE 0x84E0
#define | GL_REPEAT 0x2901
#define | GL_CLAMP_TO_EDGE 0x812F
#define | GL_MIRRORED_REPEAT 0x8370
#define | GL_FLOAT_VEC2 0x8B50
#define | GL_FLOAT_VEC3 0x8B51
#define | GL_FLOAT_VEC4 0x8B52
#define | GL_INT_VEC2 0x8B53
#define | GL_INT_VEC3 0x8B54
#define | GL_INT_VEC4 0x8B55
#define | GL_BOOL 0x8B56
#define | GL_BOOL_VEC2 0x8B57
#define | GL_BOOL_VEC3 0x8B58
#define | GL_BOOL_VEC4 0x8B59
#define | GL_FLOAT_MAT2 0x8B5A
#define | GL_FLOAT_MAT3 0x8B5B
#define | GL_FLOAT_MAT4 0x8B5C
#define | GL_SAMPLER_2D 0x8B5E
#define | GL_SAMPLER_CUBE 0x8B60
#define | GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define | GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define | GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define | GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define | GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define | GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define | GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define | GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define | GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define | GL_COMPILE_STATUS 0x8B81
#define | GL_INFO_LOG_LENGTH 0x8B84
#define | GL_SHADER_SOURCE_LENGTH 0x8B88
#define | GL_SHADER_COMPILER 0x8DFA
#define | GL_SHADER_BINARY_FORMATS 0x8DF8
#define | GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define | GL_LOW_FLOAT 0x8DF0
#define | GL_MEDIUM_FLOAT 0x8DF1
#define | GL_HIGH_FLOAT 0x8DF2
#define | GL_LOW_INT 0x8DF3
#define | GL_MEDIUM_INT 0x8DF4
#define | GL_HIGH_INT 0x8DF5
#define | GL_FRAMEBUFFER 0x8D40
#define | GL_RENDERBUFFER 0x8D41
#define | GL_RGBA4 0x8056
#define | GL_RGB5_A1 0x8057
#define | GL_RGB565 0x8D62
#define | GL_DEPTH_COMPONENT16 0x81A5
#define | GL_STENCIL_INDEX 0x1901
#define | GL_STENCIL_INDEX8 0x8D48
#define | GL_RENDERBUFFER_WIDTH 0x8D42
#define | GL_RENDERBUFFER_HEIGHT 0x8D43
#define | GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define | GL_RENDERBUFFER_RED_SIZE 0x8D50
#define | GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define | GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define | GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define | GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define | GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define | GL_COLOR_ATTACHMENT0 0x8CE0
#define | GL_DEPTH_ATTACHMENT 0x8D00
#define | GL_STENCIL_ATTACHMENT 0x8D20
#define | GL_NONE 0
#define | GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define | GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define | GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define | GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define | GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define | GL_FRAMEBUFFER_BINDING 0x8CA6
#define | GL_RENDERBUFFER_BINDING 0x8CA7
#define | GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define | GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define | __gl2ext_h_ 1
#define | GL_KHR_blend_equation_advanced 1
#define | GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#define | GL_MULTIPLY_KHR 0x9294
#define | GL_SCREEN_KHR 0x9295
#define | GL_OVERLAY_KHR 0x9296
#define | GL_DARKEN_KHR 0x9297
#define | GL_LIGHTEN_KHR 0x9298
#define | GL_COLORDODGE_KHR 0x9299
#define | GL_COLORBURN_KHR 0x929A
#define | GL_HARDLIGHT_KHR 0x929B
#define | GL_SOFTLIGHT_KHR 0x929C
#define | GL_DIFFERENCE_KHR 0x929E
#define | GL_EXCLUSION_KHR 0x92A0
#define | GL_HSL_HUE_KHR 0x92AD
#define | GL_HSL_SATURATION_KHR 0x92AE
#define | GL_HSL_COLOR_KHR 0x92AF
#define | GL_HSL_LUMINOSITY_KHR 0x92B0
#define | GL_KHR_debug 1
#define | GL_SAMPLER 0x82E6
#define | GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
#define | GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
#define | GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
#define | GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
#define | GL_DEBUG_SOURCE_API_KHR 0x8246
#define | GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
#define | GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
#define | GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
#define | GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
#define | GL_DEBUG_SOURCE_OTHER_KHR 0x824B
#define | GL_DEBUG_TYPE_ERROR_KHR 0x824C
#define | GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
#define | GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
#define | GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
#define | GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
#define | GL_DEBUG_TYPE_OTHER_KHR 0x8251
#define | GL_DEBUG_TYPE_MARKER_KHR 0x8268
#define | GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
#define | GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
#define | GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
#define | GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
#define | GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
#define | GL_BUFFER_KHR 0x82E0
#define | GL_SHADER_KHR 0x82E1
#define | GL_PROGRAM_KHR 0x82E2
#define | GL_VERTEX_ARRAY_KHR 0x8074
#define | GL_QUERY_KHR 0x82E3
#define | GL_SAMPLER_KHR 0x82E6
#define | GL_MAX_LABEL_LENGTH_KHR 0x82E8
#define | GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
#define | GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
#define | GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
#define | GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
#define | GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
#define | GL_DEBUG_SEVERITY_LOW_KHR 0x9148
#define | GL_DEBUG_OUTPUT_KHR 0x92E0
#define | GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
#define | GL_STACK_OVERFLOW_KHR 0x0503
#define | GL_STACK_UNDERFLOW_KHR 0x0504
#define | GL_KHR_texture_compression_astc_hdr 1
#define | GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define | GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define | GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define | GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define | GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define | GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define | GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define | GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define | GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define | GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define | GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define | GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define | GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define | GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
#define | GL_KHR_texture_compression_astc_ldr 1
#define | GL_OES_EGL_image 1
#define | GL_OES_EGL_image_external 1
#define | GL_TEXTURE_EXTERNAL_OES 0x8D65
#define | GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
#define | GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
#define | GL_SAMPLER_EXTERNAL_OES 0x8D66
#define | GL_OES_compressed_ETC1_RGB8_texture 1
#define | GL_ETC1_RGB8_OES 0x8D64
#define | GL_OES_compressed_paletted_texture 1
#define | GL_PALETTE4_RGB8_OES 0x8B90
#define | GL_PALETTE4_RGBA8_OES 0x8B91
#define | GL_PALETTE4_R5_G6_B5_OES 0x8B92
#define | GL_PALETTE4_RGBA4_OES 0x8B93
#define | GL_PALETTE4_RGB5_A1_OES 0x8B94
#define | GL_PALETTE8_RGB8_OES 0x8B95
#define | GL_PALETTE8_RGBA8_OES 0x8B96
#define | GL_PALETTE8_R5_G6_B5_OES 0x8B97
#define | GL_PALETTE8_RGBA4_OES 0x8B98
#define | GL_PALETTE8_RGB5_A1_OES 0x8B99
#define | GL_OES_depth24 1
#define | GL_DEPTH_COMPONENT24_OES 0x81A6
#define | GL_OES_depth32 1
#define | GL_DEPTH_COMPONENT32_OES 0x81A7
#define | GL_OES_depth_texture 1
#define | GL_OES_element_index_uint 1
#define | GL_OES_fbo_render_mipmap 1
#define | GL_OES_fragment_precision_high 1
#define | GL_OES_get_program_binary 1
#define | GL_PROGRAM_BINARY_LENGTH_OES 0x8741
#define | GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
#define | GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
#define | GL_OES_mapbuffer 1
#define | GL_WRITE_ONLY_OES 0x88B9
#define | GL_BUFFER_ACCESS_OES 0x88BB
#define | GL_BUFFER_MAPPED_OES 0x88BC
#define | GL_BUFFER_MAP_POINTER_OES 0x88BD
#define | GL_OES_packed_depth_stencil 1
#define | GL_DEPTH_STENCIL_OES 0x84F9
#define | GL_UNSIGNED_INT_24_8_OES 0x84FA
#define | GL_DEPTH24_STENCIL8_OES 0x88F0
#define | GL_OES_required_internalformat 1
#define | GL_ALPHA8_OES 0x803C
#define | GL_DEPTH_COMPONENT16_OES 0x81A5
#define | GL_LUMINANCE4_ALPHA4_OES 0x8043
#define | GL_LUMINANCE8_ALPHA8_OES 0x8045
#define | GL_LUMINANCE8_OES 0x8040
#define | GL_RGBA4_OES 0x8056
#define | GL_RGB5_A1_OES 0x8057
#define | GL_RGB565_OES 0x8D62
#define | GL_RGB8_OES 0x8051
#define | GL_RGBA8_OES 0x8058
#define | GL_RGB10_EXT 0x8052
#define | GL_RGB10_A2_EXT 0x8059
#define | GL_OES_rgb8_rgba8 1
#define | GL_OES_sample_shading 1
#define | GL_SAMPLE_SHADING_OES 0x8C36
#define | GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
#define | GL_OES_sample_variables 1
#define | GL_OES_shader_image_atomic 1
#define | GL_OES_shader_multisample_interpolation 1
#define | GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
#define | GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
#define | GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
#define | GL_OES_standard_derivatives 1
#define | GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
#define | GL_OES_stencil1 1
#define | GL_STENCIL_INDEX1_OES 0x8D46
#define | GL_OES_stencil4 1
#define | GL_STENCIL_INDEX4_OES 0x8D47
#define | GL_OES_surfaceless_context 1
#define | GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
#define | GL_OES_texture_3D 1
#define | GL_TEXTURE_WRAP_R_OES 0x8072
#define | GL_TEXTURE_3D_OES 0x806F
#define | GL_TEXTURE_BINDING_3D_OES 0x806A
#define | GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
#define | GL_SAMPLER_3D_OES 0x8B5F
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
#define | GL_OES_texture_compression_astc 1
#define | GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
#define | GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
#define | GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
#define | GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
#define | GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
#define | GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
#define | GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
#define | GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
#define | GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
#define | GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
#define | GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
#define | GL_OES_texture_float 1
#define | GL_OES_texture_float_linear 1
#define | GL_OES_texture_half_float 1
#define | GL_HALF_FLOAT_OES 0x8D61
#define | GL_OES_texture_half_float_linear 1
#define | GL_OES_texture_npot 1
#define | GL_OES_texture_stencil8 1
#define | GL_STENCIL_INDEX_OES 0x1901
#define | GL_STENCIL_INDEX8_OES 0x8D48
#define | GL_OES_texture_storage_multisample_2d_array 1
#define | GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
#define | GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
#define | GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
#define | GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
#define | GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
#define | GL_OES_vertex_array_object 1
#define | GL_VERTEX_ARRAY_BINDING_OES 0x85B5
#define | GL_OES_vertex_half_float 1
#define | GL_OES_vertex_type_10_10_10_2 1
#define | GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
#define | GL_INT_10_10_10_2_OES 0x8DF7
#define | GL_AMD_compressed_3DC_texture 1
#define | GL_3DC_X_AMD 0x87F9
#define | GL_3DC_XY_AMD 0x87FA
#define | GL_AMD_compressed_ATC_texture 1
#define | GL_ATC_RGB_AMD 0x8C92
#define | GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
#define | GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
#define | GL_AMD_performance_monitor 1
#define | GL_COUNTER_TYPE_AMD 0x8BC0
#define | GL_COUNTER_RANGE_AMD 0x8BC1
#define | GL_UNSIGNED_INT64_AMD 0x8BC2
#define | GL_PERCENTAGE_AMD 0x8BC3
#define | GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
#define | GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
#define | GL_PERFMON_RESULT_AMD 0x8BC6
#define | GL_AMD_program_binary_Z400 1
#define | GL_Z400_BINARY_AMD 0x8740
#define | GL_ANGLE_depth_texture 1
#define | GL_ANGLE_framebuffer_blit 1
#define | GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
#define | GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
#define | GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
#define | GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
#define | GL_ANGLE_framebuffer_multisample 1
#define | GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
#define | GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
#define | GL_MAX_SAMPLES_ANGLE 0x8D57
#define | GL_ANGLE_instanced_arrays 1
#define | GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
#define | GL_ANGLE_pack_reverse_row_order 1
#define | GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
#define | GL_ANGLE_program_binary 1
#define | GL_PROGRAM_BINARY_ANGLE 0x93A6
#define | GL_ANGLE_texture_compression_dxt3 1
#define | GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
#define | GL_ANGLE_texture_compression_dxt5 1
#define | GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
#define | GL_ANGLE_texture_usage 1
#define | GL_TEXTURE_USAGE_ANGLE 0x93A2
#define | GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
#define | GL_ANGLE_translated_shader_source 1
#define | GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
#define | GL_APPLE_copy_texture_levels 1
#define | GL_APPLE_framebuffer_multisample 1
#define | GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
#define | GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
#define | GL_MAX_SAMPLES_APPLE 0x8D57
#define | GL_READ_FRAMEBUFFER_APPLE 0x8CA8
#define | GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
#define | GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
#define | GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
#define | GL_APPLE_rgb_422 1
#define | GL_RGB_422_APPLE 0x8A1F
#define | GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
#define | GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#define | GL_RGB_RAW_422_APPLE 0x8A51
#define | GL_APPLE_sync 1
#define | GL_SYNC_OBJECT_APPLE 0x8A53
#define | GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
#define | GL_OBJECT_TYPE_APPLE 0x9112
#define | GL_SYNC_CONDITION_APPLE 0x9113
#define | GL_SYNC_STATUS_APPLE 0x9114
#define | GL_SYNC_FLAGS_APPLE 0x9115
#define | GL_SYNC_FENCE_APPLE 0x9116
#define | GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
#define | GL_UNSIGNALED_APPLE 0x9118
#define | GL_SIGNALED_APPLE 0x9119
#define | GL_ALREADY_SIGNALED_APPLE 0x911A
#define | GL_TIMEOUT_EXPIRED_APPLE 0x911B
#define | GL_CONDITION_SATISFIED_APPLE 0x911C
#define | GL_WAIT_FAILED_APPLE 0x911D
#define | GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
#define | GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
#define | GL_APPLE_texture_format_BGRA8888 1
#define | GL_BGRA_EXT 0x80E1
#define | GL_BGRA8_EXT 0x93A1
#define | GL_APPLE_texture_max_level 1
#define | GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
#define | GL_ARM_mali_program_binary 1
#define | GL_MALI_PROGRAM_BINARY_ARM 0x8F61
#define | GL_ARM_mali_shader_binary 1
#define | GL_MALI_SHADER_BINARY_ARM 0x8F60
#define | GL_ARM_rgba8 1
#define | GL_ARM_shader_framebuffer_fetch 1
#define | GL_FETCH_PER_SAMPLE_ARM 0x8F65
#define | GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
#define | GL_ARM_shader_framebuffer_fetch_depth_stencil 1
#define | GL_DMP_shader_binary 1
#define | GL_SHADER_BINARY_DMP 0x9250
#define | GL_EXT_blend_minmax 1
#define | GL_MIN_EXT 0x8007
#define | GL_MAX_EXT 0x8008
#define | GL_EXT_color_buffer_half_float 1
#define | GL_RGBA16F_EXT 0x881A
#define | GL_RGB16F_EXT 0x881B
#define | GL_RG16F_EXT 0x822F
#define | GL_R16F_EXT 0x822D
#define | GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
#define | GL_UNSIGNED_NORMALIZED_EXT 0x8C17
#define | GL_EXT_debug_label 1
#define | GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define | GL_PROGRAM_OBJECT_EXT 0x8B40
#define | GL_SHADER_OBJECT_EXT 0x8B48
#define | GL_BUFFER_OBJECT_EXT 0x9151
#define | GL_QUERY_OBJECT_EXT 0x9153
#define | GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#define | GL_TRANSFORM_FEEDBACK 0x8E22
#define | GL_EXT_debug_marker 1
#define | GL_EXT_discard_framebuffer 1
#define | GL_COLOR_EXT 0x1800
#define | GL_DEPTH_EXT 0x1801
#define | GL_STENCIL_EXT 0x1802
#define | GL_EXT_disjoint_timer_query 1
#define | GL_QUERY_COUNTER_BITS_EXT 0x8864
#define | GL_CURRENT_QUERY_EXT 0x8865
#define | GL_QUERY_RESULT_EXT 0x8866
#define | GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define | GL_TIME_ELAPSED_EXT 0x88BF
#define | GL_TIMESTAMP_EXT 0x8E28
#define | GL_GPU_DISJOINT_EXT 0x8FBB
#define | GL_EXT_draw_buffers 1
#define | GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define | GL_MAX_DRAW_BUFFERS_EXT 0x8824
#define | GL_DRAW_BUFFER0_EXT 0x8825
#define | GL_DRAW_BUFFER1_EXT 0x8826
#define | GL_DRAW_BUFFER2_EXT 0x8827
#define | GL_DRAW_BUFFER3_EXT 0x8828
#define | GL_DRAW_BUFFER4_EXT 0x8829
#define | GL_DRAW_BUFFER5_EXT 0x882A
#define | GL_DRAW_BUFFER6_EXT 0x882B
#define | GL_DRAW_BUFFER7_EXT 0x882C
#define | GL_DRAW_BUFFER8_EXT 0x882D
#define | GL_DRAW_BUFFER9_EXT 0x882E
#define | GL_DRAW_BUFFER10_EXT 0x882F
#define | GL_DRAW_BUFFER11_EXT 0x8830
#define | GL_DRAW_BUFFER12_EXT 0x8831
#define | GL_DRAW_BUFFER13_EXT 0x8832
#define | GL_DRAW_BUFFER14_EXT 0x8833
#define | GL_DRAW_BUFFER15_EXT 0x8834
#define | GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define | GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define | GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define | GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define | GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define | GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define | GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define | GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define | GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define | GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define | GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define | GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define | GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define | GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define | GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define | GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define | GL_EXT_draw_instanced 1
#define | GL_EXT_instanced_arrays 1
#define | GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
#define | GL_EXT_map_buffer_range 1
#define | GL_MAP_READ_BIT_EXT 0x0001
#define | GL_MAP_WRITE_BIT_EXT 0x0002
#define | GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
#define | GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
#define | GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
#define | GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
#define | GL_EXT_multi_draw_arrays 1
#define | GL_EXT_multisampled_render_to_texture 1
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
#define | GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define | GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define | GL_MAX_SAMPLES_EXT 0x8D57
#define | GL_EXT_multiview_draw_buffers 1
#define | GL_COLOR_ATTACHMENT_EXT 0x90F0
#define | GL_MULTIVIEW_EXT 0x90F1
#define | GL_DRAW_BUFFER_EXT 0x0C01
#define | GL_READ_BUFFER_EXT 0x0C02
#define | GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
#define | GL_EXT_occlusion_query_boolean 1
#define | GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
#define | GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
#define | GL_EXT_pvrtc_sRGB 1
#define | GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
#define | GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
#define | GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
#define | GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
#define | GL_EXT_read_format_bgra 1
#define | GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define | GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
#define | GL_EXT_robustness 1
#define | GL_GUILTY_CONTEXT_RESET_EXT 0x8253
#define | GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
#define | GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
#define | GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define | GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
#define | GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define | GL_NO_RESET_NOTIFICATION_EXT 0x8261
#define | GL_EXT_sRGB 1
#define | GL_SRGB_EXT 0x8C40
#define | GL_SRGB_ALPHA_EXT 0x8C42
#define | GL_SRGB8_ALPHA8_EXT 0x8C43
#define | GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
#define | GL_EXT_sRGB_write_control 1
#define | GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#define | GL_EXT_separate_shader_objects 1
#define | GL_ACTIVE_PROGRAM_EXT 0x8259
#define | GL_VERTEX_SHADER_BIT_EXT 0x00000001
#define | GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
#define | GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define | GL_PROGRAM_SEPARABLE_EXT 0x8258
#define | GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
#define | GL_EXT_shader_framebuffer_fetch 1
#define | GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
#define | GL_EXT_shader_integer_mix 1
#define | GL_EXT_shader_pixel_local_storage 1
#define | GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
#define | GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
#define | GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
#define | GL_EXT_shader_texture_lod 1
#define | GL_EXT_shadow_samplers 1
#define | GL_TEXTURE_COMPARE_MODE_EXT 0x884C
#define | GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
#define | GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
#define | GL_SAMPLER_2D_SHADOW_EXT 0x8B62
#define | GL_EXT_texture_compression_dxt1 1
#define | GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define | GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define | GL_EXT_texture_compression_s3tc 1
#define | GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define | GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define | GL_EXT_texture_filter_anisotropic 1
#define | GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define | GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define | GL_EXT_texture_format_BGRA8888 1
#define | GL_EXT_texture_rg 1
#define | GL_RED_EXT 0x1903
#define | GL_RG_EXT 0x8227
#define | GL_R8_EXT 0x8229
#define | GL_RG8_EXT 0x822B
#define | GL_EXT_texture_sRGB_decode 1
#define | GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define | GL_DECODE_EXT 0x8A49
#define | GL_SKIP_DECODE_EXT 0x8A4A
#define | GL_EXT_texture_storage 1
#define | GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
#define | GL_ALPHA8_EXT 0x803C
#define | GL_LUMINANCE8_EXT 0x8040
#define | GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define | GL_RGBA32F_EXT 0x8814
#define | GL_RGB32F_EXT 0x8815
#define | GL_ALPHA32F_EXT 0x8816
#define | GL_LUMINANCE32F_EXT 0x8818
#define | GL_LUMINANCE_ALPHA32F_EXT 0x8819
#define | GL_ALPHA16F_EXT 0x881C
#define | GL_LUMINANCE16F_EXT 0x881E
#define | GL_LUMINANCE_ALPHA16F_EXT 0x881F
#define | GL_R32F_EXT 0x822E
#define | GL_RG32F_EXT 0x8230
#define | GL_EXT_texture_type_2_10_10_10_REV 1
#define | GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
#define | GL_EXT_unpack_subimage 1
#define | GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
#define | GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
#define | GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
#define | GL_FJ_shader_binary_GCCSO 1
#define | GL_GCCSO_SHADER_BINARY_FJ 0x9260
#define | GL_IMG_multisampled_render_to_texture 1
#define | GL_RENDERBUFFER_SAMPLES_IMG 0x9133
#define | GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
#define | GL_MAX_SAMPLES_IMG 0x9135
#define | GL_TEXTURE_SAMPLES_IMG 0x9136
#define | GL_IMG_program_binary 1
#define | GL_SGX_PROGRAM_BINARY_IMG 0x9130
#define | GL_IMG_read_format 1
#define | GL_BGRA_IMG 0x80E1
#define | GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
#define | GL_IMG_shader_binary 1
#define | GL_SGX_BINARY_IMG 0x8C0A
#define | GL_IMG_texture_compression_pvrtc 1
#define | GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
#define | GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#define | GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
#define | GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#define | GL_IMG_texture_compression_pvrtc2 1
#define | GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
#define | GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
#define | GL_INTEL_performance_query 1
#define | GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
#define | GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
#define | GL_PERFQUERY_WAIT_INTEL 0x83FB
#define | GL_PERFQUERY_FLUSH_INTEL 0x83FA
#define | GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
#define | GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
#define | GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
#define | GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
#define | GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
#define | GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
#define | GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
#define | GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
#define | GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
#define | GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
#define | GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
#define | GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
#define | GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
#define | GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
#define | GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
#define | GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
#define | GL_NV_blend_equation_advanced 1
#define | GL_BLEND_OVERLAP_NV 0x9281
#define | GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
#define | GL_BLUE_NV 0x1905
#define | GL_COLORBURN_NV 0x929A
#define | GL_COLORDODGE_NV 0x9299
#define | GL_CONJOINT_NV 0x9284
#define | GL_CONTRAST_NV 0x92A1
#define | GL_DARKEN_NV 0x9297
#define | GL_DIFFERENCE_NV 0x929E
#define | GL_DISJOINT_NV 0x9283
#define | GL_DST_ATOP_NV 0x928F
#define | GL_DST_IN_NV 0x928B
#define | GL_DST_NV 0x9287
#define | GL_DST_OUT_NV 0x928D
#define | GL_DST_OVER_NV 0x9289
#define | GL_EXCLUSION_NV 0x92A0
#define | GL_GREEN_NV 0x1904
#define | GL_HARDLIGHT_NV 0x929B
#define | GL_HARDMIX_NV 0x92A9
#define | GL_HSL_COLOR_NV 0x92AF
#define | GL_HSL_HUE_NV 0x92AD
#define | GL_HSL_LUMINOSITY_NV 0x92B0
#define | GL_HSL_SATURATION_NV 0x92AE
#define | GL_INVERT_OVG_NV 0x92B4
#define | GL_INVERT_RGB_NV 0x92A3
#define | GL_LIGHTEN_NV 0x9298
#define | GL_LINEARBURN_NV 0x92A5
#define | GL_LINEARDODGE_NV 0x92A4
#define | GL_LINEARLIGHT_NV 0x92A7
#define | GL_MINUS_CLAMPED_NV 0x92B3
#define | GL_MINUS_NV 0x929F
#define | GL_MULTIPLY_NV 0x9294
#define | GL_OVERLAY_NV 0x9296
#define | GL_PINLIGHT_NV 0x92A8
#define | GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
#define | GL_PLUS_CLAMPED_NV 0x92B1
#define | GL_PLUS_DARKER_NV 0x9292
#define | GL_PLUS_NV 0x9291
#define | GL_RED_NV 0x1903
#define | GL_SCREEN_NV 0x9295
#define | GL_SOFTLIGHT_NV 0x929C
#define | GL_SRC_ATOP_NV 0x928E
#define | GL_SRC_IN_NV 0x928A
#define | GL_SRC_NV 0x9286
#define | GL_SRC_OUT_NV 0x928C
#define | GL_SRC_OVER_NV 0x9288
#define | GL_UNCORRELATED_NV 0x9282
#define | GL_VIVIDLIGHT_NV 0x92A6
#define | GL_XOR_NV 0x1506
#define | GL_NV_blend_equation_advanced_coherent 1
#define | GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#define | GL_NV_copy_buffer 1
#define | GL_COPY_READ_BUFFER_NV 0x8F36
#define | GL_COPY_WRITE_BUFFER_NV 0x8F37
#define | GL_NV_coverage_sample 1
#define | GL_COVERAGE_COMPONENT_NV 0x8ED0
#define | GL_COVERAGE_COMPONENT4_NV 0x8ED1
#define | GL_COVERAGE_ATTACHMENT_NV 0x8ED2
#define | GL_COVERAGE_BUFFERS_NV 0x8ED3
#define | GL_COVERAGE_SAMPLES_NV 0x8ED4
#define | GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
#define | GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
#define | GL_COVERAGE_AUTOMATIC_NV 0x8ED7
#define | GL_COVERAGE_BUFFER_BIT_NV 0x00008000
#define | GL_NV_depth_nonlinear 1
#define | GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
#define | GL_NV_draw_buffers 1
#define | GL_MAX_DRAW_BUFFERS_NV 0x8824
#define | GL_DRAW_BUFFER0_NV 0x8825
#define | GL_DRAW_BUFFER1_NV 0x8826
#define | GL_DRAW_BUFFER2_NV 0x8827
#define | GL_DRAW_BUFFER3_NV 0x8828
#define | GL_DRAW_BUFFER4_NV 0x8829
#define | GL_DRAW_BUFFER5_NV 0x882A
#define | GL_DRAW_BUFFER6_NV 0x882B
#define | GL_DRAW_BUFFER7_NV 0x882C
#define | GL_DRAW_BUFFER8_NV 0x882D
#define | GL_DRAW_BUFFER9_NV 0x882E
#define | GL_DRAW_BUFFER10_NV 0x882F
#define | GL_DRAW_BUFFER11_NV 0x8830
#define | GL_DRAW_BUFFER12_NV 0x8831
#define | GL_DRAW_BUFFER13_NV 0x8832
#define | GL_DRAW_BUFFER14_NV 0x8833
#define | GL_DRAW_BUFFER15_NV 0x8834
#define | GL_COLOR_ATTACHMENT0_NV 0x8CE0
#define | GL_COLOR_ATTACHMENT1_NV 0x8CE1
#define | GL_COLOR_ATTACHMENT2_NV 0x8CE2
#define | GL_COLOR_ATTACHMENT3_NV 0x8CE3
#define | GL_COLOR_ATTACHMENT4_NV 0x8CE4
#define | GL_COLOR_ATTACHMENT5_NV 0x8CE5
#define | GL_COLOR_ATTACHMENT6_NV 0x8CE6
#define | GL_COLOR_ATTACHMENT7_NV 0x8CE7
#define | GL_COLOR_ATTACHMENT8_NV 0x8CE8
#define | GL_COLOR_ATTACHMENT9_NV 0x8CE9
#define | GL_COLOR_ATTACHMENT10_NV 0x8CEA
#define | GL_COLOR_ATTACHMENT11_NV 0x8CEB
#define | GL_COLOR_ATTACHMENT12_NV 0x8CEC
#define | GL_COLOR_ATTACHMENT13_NV 0x8CED
#define | GL_COLOR_ATTACHMENT14_NV 0x8CEE
#define | GL_COLOR_ATTACHMENT15_NV 0x8CEF
#define | GL_NV_draw_instanced 1
#define | GL_NV_explicit_attrib_location 1
#define | GL_NV_fbo_color_attachments 1
#define | GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
#define | GL_NV_fence 1
#define | GL_ALL_COMPLETED_NV 0x84F2
#define | GL_FENCE_STATUS_NV 0x84F3
#define | GL_FENCE_CONDITION_NV 0x84F4
#define | GL_NV_framebuffer_blit 1
#define | GL_READ_FRAMEBUFFER_NV 0x8CA8
#define | GL_DRAW_FRAMEBUFFER_NV 0x8CA9
#define | GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
#define | GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
#define | GL_NV_framebuffer_multisample 1
#define | GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
#define | GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
#define | GL_MAX_SAMPLES_NV 0x8D57
#define | GL_NV_generate_mipmap_sRGB 1
#define | GL_NV_instanced_arrays 1
#define | GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
#define | GL_NV_non_square_matrices 1
#define | GL_FLOAT_MAT2x3_NV 0x8B65
#define | GL_FLOAT_MAT2x4_NV 0x8B66
#define | GL_FLOAT_MAT3x2_NV 0x8B67
#define | GL_FLOAT_MAT3x4_NV 0x8B68
#define | GL_FLOAT_MAT4x2_NV 0x8B69
#define | GL_FLOAT_MAT4x3_NV 0x8B6A
#define | GL_NV_read_buffer 1
#define | GL_READ_BUFFER_NV 0x0C02
#define | GL_NV_read_buffer_front 1
#define | GL_NV_read_depth 1
#define | GL_NV_read_depth_stencil 1
#define | GL_NV_read_stencil 1
#define | GL_NV_sRGB_formats 1
#define | GL_SLUMINANCE_NV 0x8C46
#define | GL_SLUMINANCE_ALPHA_NV 0x8C44
#define | GL_SRGB8_NV 0x8C41
#define | GL_SLUMINANCE8_NV 0x8C47
#define | GL_SLUMINANCE8_ALPHA8_NV 0x8C45
#define | GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
#define | GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
#define | GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
#define | GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
#define | GL_ETC1_SRGB8_NV 0x88EE
#define | GL_NV_shadow_samplers_array 1
#define | GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
#define | GL_NV_shadow_samplers_cube 1
#define | GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
#define | GL_NV_texture_border_clamp 1
#define | GL_TEXTURE_BORDER_COLOR_NV 0x1004
#define | GL_CLAMP_TO_BORDER_NV 0x812D
#define | GL_NV_texture_compression_s3tc_update 1
#define | GL_NV_texture_npot_2D_mipmap 1
#define | GL_QCOM_alpha_test 1
#define | GL_ALPHA_TEST_QCOM 0x0BC0
#define | GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
#define | GL_ALPHA_TEST_REF_QCOM 0x0BC2
#define | GL_QCOM_binning_control 1
#define | GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
#define | GL_CPU_OPTIMIZED_QCOM 0x8FB1
#define | GL_GPU_OPTIMIZED_QCOM 0x8FB2
#define | GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
#define | GL_QCOM_driver_control 1
#define | GL_QCOM_extended_get 1
#define | GL_TEXTURE_WIDTH_QCOM 0x8BD2
#define | GL_TEXTURE_HEIGHT_QCOM 0x8BD3
#define | GL_TEXTURE_DEPTH_QCOM 0x8BD4
#define | GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
#define | GL_TEXTURE_FORMAT_QCOM 0x8BD6
#define | GL_TEXTURE_TYPE_QCOM 0x8BD7
#define | GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
#define | GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
#define | GL_TEXTURE_TARGET_QCOM 0x8BDA
#define | GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
#define | GL_STATE_RESTORE 0x8BDC
#define | GL_QCOM_extended_get2 1
#define | GL_QCOM_perfmon_global_mode 1
#define | GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
#define | GL_QCOM_tiled_rendering 1
#define | GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
#define | GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
#define | GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
#define | GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
#define | GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
#define | GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
#define | GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
#define | GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
#define | GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
#define | GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
#define | GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
#define | GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
#define | GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
#define | GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
#define | GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
#define | GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
#define | GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
#define | GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
#define | GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
#define | GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
#define | GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
#define | GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
#define | GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
#define | GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
#define | GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
#define | GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
#define | GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
#define | GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
#define | GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
#define | GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
#define | GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
#define | GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
#define | GL_QCOM_writeonly_rendering 1
#define | GL_WRITEONLY_RENDERING_QCOM 0x8823
#define | GL_VIV_shader_binary 1
#define | GL_SHADER_BINARY_VIV 0x8FC4
#define | __gl_h_ 1
#define | GL_VERSION_ES_CM_1_0 1
#define | GL_VERSION_ES_CL_1_0 1
#define | GL_VERSION_ES_CM_1_1 1
#define | GL_VERSION_ES_CL_1_1 1
#define | GL_CLIP_PLANE0 0x3000
#define | GL_CLIP_PLANE1 0x3001
#define | GL_CLIP_PLANE2 0x3002
#define | GL_CLIP_PLANE3 0x3003
#define | GL_CLIP_PLANE4 0x3004
#define | GL_CLIP_PLANE5 0x3005
#define | GL_FOG 0x0B60
#define | GL_LIGHTING 0x0B50
#define | GL_ALPHA_TEST 0x0BC0
#define | GL_COLOR_LOGIC_OP 0x0BF2
#define | GL_POINT_SMOOTH 0x0B10
#define | GL_LINE_SMOOTH 0x0B20
#define | GL_COLOR_MATERIAL 0x0B57
#define | GL_NORMALIZE 0x0BA1
#define | GL_RESCALE_NORMAL 0x803A
#define | GL_VERTEX_ARRAY 0x8074
#define | GL_NORMAL_ARRAY 0x8075
#define | GL_COLOR_ARRAY 0x8076
#define | GL_TEXTURE_COORD_ARRAY 0x8078
#define | GL_MULTISAMPLE 0x809D
#define | GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define | GL_STACK_OVERFLOW 0x0503
#define | GL_STACK_UNDERFLOW 0x0504
#define | GL_EXP 0x0800
#define | GL_EXP2 0x0801
#define | GL_FOG_DENSITY 0x0B62
#define | GL_FOG_START 0x0B63
#define | GL_FOG_END 0x0B64
#define | GL_FOG_MODE 0x0B65
#define | GL_FOG_COLOR 0x0B66
#define | GL_CURRENT_COLOR 0x0B00
#define | GL_CURRENT_NORMAL 0x0B02
#define | GL_CURRENT_TEXTURE_COORDS 0x0B03
#define | GL_POINT_SIZE 0x0B11
#define | GL_POINT_SIZE_MIN 0x8126
#define | GL_POINT_SIZE_MAX 0x8127
#define | GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define | GL_POINT_DISTANCE_ATTENUATION 0x8129
#define | GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define | GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define | GL_SHADE_MODEL 0x0B54
#define | GL_MATRIX_MODE 0x0BA0
#define | GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define | GL_PROJECTION_STACK_DEPTH 0x0BA4
#define | GL_TEXTURE_STACK_DEPTH 0x0BA5
#define | GL_MODELVIEW_MATRIX 0x0BA6
#define | GL_PROJECTION_MATRIX 0x0BA7
#define | GL_TEXTURE_MATRIX 0x0BA8
#define | GL_ALPHA_TEST_FUNC 0x0BC1
#define | GL_ALPHA_TEST_REF 0x0BC2
#define | GL_BLEND_DST 0x0BE0
#define | GL_BLEND_SRC 0x0BE1
#define | GL_LOGIC_OP_MODE 0x0BF0
#define | GL_MAX_LIGHTS 0x0D31
#define | GL_MAX_CLIP_PLANES 0x0D32
#define | GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define | GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define | GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define | GL_MAX_TEXTURE_UNITS 0x84E2
#define | GL_VERTEX_ARRAY_SIZE 0x807A
#define | GL_VERTEX_ARRAY_TYPE 0x807B
#define | GL_VERTEX_ARRAY_STRIDE 0x807C
#define | GL_NORMAL_ARRAY_TYPE 0x807E
#define | GL_NORMAL_ARRAY_STRIDE 0x807F
#define | GL_COLOR_ARRAY_SIZE 0x8081
#define | GL_COLOR_ARRAY_TYPE 0x8082
#define | GL_COLOR_ARRAY_STRIDE 0x8083
#define | GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define | GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define | GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define | GL_VERTEX_ARRAY_POINTER 0x808E
#define | GL_NORMAL_ARRAY_POINTER 0x808F
#define | GL_COLOR_ARRAY_POINTER 0x8090
#define | GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define | GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define | GL_POINT_SMOOTH_HINT 0x0C51
#define | GL_LINE_SMOOTH_HINT 0x0C52
#define | GL_FOG_HINT 0x0C54
#define | GL_LIGHT_MODEL_AMBIENT 0x0B53
#define | GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define | GL_AMBIENT 0x1200
#define | GL_DIFFUSE 0x1201
#define | GL_SPECULAR 0x1202
#define | GL_POSITION 0x1203
#define | GL_SPOT_DIRECTION 0x1204
#define | GL_SPOT_EXPONENT 0x1205
#define | GL_SPOT_CUTOFF 0x1206
#define | GL_CONSTANT_ATTENUATION 0x1207
#define | GL_LINEAR_ATTENUATION 0x1208
#define | GL_QUADRATIC_ATTENUATION 0x1209
#define | GL_CLEAR 0x1500
#define | GL_AND 0x1501
#define | GL_AND_REVERSE 0x1502
#define | GL_COPY 0x1503
#define | GL_AND_INVERTED 0x1504
#define | GL_NOOP 0x1505
#define | GL_XOR 0x1506
#define | GL_OR 0x1507
#define | GL_NOR 0x1508
#define | GL_EQUIV 0x1509
#define | GL_OR_REVERSE 0x150B
#define | GL_COPY_INVERTED 0x150C
#define | GL_OR_INVERTED 0x150D
#define | GL_NAND 0x150E
#define | GL_SET 0x150F
#define | GL_EMISSION 0x1600
#define | GL_SHININESS 0x1601
#define | GL_AMBIENT_AND_DIFFUSE 0x1602
#define | GL_MODELVIEW 0x1700
#define | GL_PROJECTION 0x1701
#define | GL_FLAT 0x1D00
#define | GL_SMOOTH 0x1D01
#define | GL_MODULATE 0x2100
#define | GL_DECAL 0x2101
#define | GL_ADD 0x0104
#define | GL_TEXTURE_ENV_MODE 0x2200
#define | GL_TEXTURE_ENV_COLOR 0x2201
#define | GL_TEXTURE_ENV 0x2300
#define | GL_GENERATE_MIPMAP 0x8191
#define | GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define | GL_LIGHT0 0x4000
#define | GL_LIGHT1 0x4001
#define | GL_LIGHT2 0x4002
#define | GL_LIGHT3 0x4003
#define | GL_LIGHT4 0x4004
#define | GL_LIGHT5 0x4005
#define | GL_LIGHT6 0x4006
#define | GL_LIGHT7 0x4007
#define | GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define | GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define | GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define | GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define | GL_SUBTRACT 0x84E7
#define | GL_COMBINE 0x8570
#define | GL_COMBINE_RGB 0x8571
#define | GL_COMBINE_ALPHA 0x8572
#define | GL_RGB_SCALE 0x8573
#define | GL_ADD_SIGNED 0x8574
#define | GL_INTERPOLATE 0x8575
#define | GL_CONSTANT 0x8576
#define | GL_PRIMARY_COLOR 0x8577
#define | GL_PREVIOUS 0x8578
#define | GL_OPERAND0_RGB 0x8590
#define | GL_OPERAND1_RGB 0x8591
#define | GL_OPERAND2_RGB 0x8592
#define | GL_OPERAND0_ALPHA 0x8598
#define | GL_OPERAND1_ALPHA 0x8599
#define | GL_OPERAND2_ALPHA 0x859A
#define | GL_ALPHA_SCALE 0x0D1C
#define | GL_SRC0_RGB 0x8580
#define | GL_SRC1_RGB 0x8581
#define | GL_SRC2_RGB 0x8582
#define | GL_SRC0_ALPHA 0x8588
#define | GL_SRC1_ALPHA 0x8589
#define | GL_SRC2_ALPHA 0x858A
#define | GL_DOT3_RGB 0x86AE
#define | GL_DOT3_RGBA 0x86AF
#define | GL_OES_read_format 1
#define | GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
#define | GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
#define | GL_OES_point_size_array 1
#define | GL_POINT_SIZE_ARRAY_OES 0x8B9C
#define | GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
#define | GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
#define | GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
#define | GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
#define | GL_OES_point_sprite 1
#define | GL_POINT_SPRITE_OES 0x8861
#define | GL_COORD_REPLACE_OES 0x8862
#define | __glext_h_ 1
#define | GL_BLEND_EQUATION_RGB_OES 0x8009
#define | GL_BLEND_EQUATION_ALPHA_OES 0x883D
#define | GL_BLEND_DST_RGB_OES 0x80C8
#define | GL_BLEND_SRC_RGB_OES 0x80C9
#define | GL_BLEND_DST_ALPHA_OES 0x80CA
#define | GL_BLEND_SRC_ALPHA_OES 0x80CB
#define | GL_BLEND_EQUATION_OES 0x8009
#define | GL_FUNC_ADD_OES 0x8006
#define | GL_FUNC_SUBTRACT_OES 0x800A
#define | GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
#define | GL_TEXTURE_CROP_RECT_OES 0x8B9D
#define | GL_FIXED_OES 0x140C
#define | GL_NONE_OES 0
#define | GL_FRAMEBUFFER_OES 0x8D40
#define | GL_RENDERBUFFER_OES 0x8D41
#define | GL_RENDERBUFFER_WIDTH_OES 0x8D42
#define | GL_RENDERBUFFER_HEIGHT_OES 0x8D43
#define | GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
#define | GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
#define | GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
#define | GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
#define | GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
#define | GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
#define | GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
#define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
#define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
#define | GL_COLOR_ATTACHMENT0_OES 0x8CE0
#define | GL_DEPTH_ATTACHMENT_OES 0x8D00
#define | GL_STENCIL_ATTACHMENT_OES 0x8D20
#define | GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
#define | GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
#define | GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
#define | GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
#define | GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
#define | GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
#define | GL_FRAMEBUFFER_BINDING_OES 0x8CA6
#define | GL_RENDERBUFFER_BINDING_OES 0x8CA7
#define | GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
#define | GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
#define | GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
#define | GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
#define | GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
#define | GL_MAX_VERTEX_UNITS_OES 0x86A4
#define | GL_MAX_PALETTE_MATRICES_OES 0x8842
#define | GL_MATRIX_PALETTE_OES 0x8840
#define | GL_MATRIX_INDEX_ARRAY_OES 0x8844
#define | GL_WEIGHT_ARRAY_OES 0x86AD
#define | GL_CURRENT_PALETTE_MATRIX_OES 0x8843
#define | GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
#define | GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
#define | GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
#define | GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
#define | GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
#define | GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
#define | GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
#define | GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
#define | GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
#define | GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
#define | GL_INCR_WRAP_OES 0x8507
#define | GL_DECR_WRAP_OES 0x8508
#define | GL_NORMAL_MAP_OES 0x8511
#define | GL_REFLECTION_MAP_OES 0x8512
#define | GL_TEXTURE_CUBE_MAP_OES 0x8513
#define | GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
#define | GL_TEXTURE_GEN_MODE_OES 0x2500
#define | GL_TEXTURE_GEN_STR_OES 0x8D60
#define | GL_MIRRORED_REPEAT_OES 0x8370
#define | GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define | GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define | GL_TEXTURE_LOD_BIAS_EXT 0x8501
#define | GL_MODULATE_COLOR_IMG 0x8C04
#define | GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05
#define | GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06
#define | GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07
#define | GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08
#define | GL_ADD_BLEND_IMG 0x8C09
#define | GL_DOT3_RGBA_IMG 0x86AF
#define | GL_CLIP_PLANE0_IMG 0x3000
#define | GL_CLIP_PLANE1_IMG 0x3001
#define | GL_CLIP_PLANE2_IMG 0x3002
#define | GL_CLIP_PLANE3_IMG 0x3003
#define | GL_CLIP_PLANE4_IMG 0x3004
#define | GL_CLIP_PLANE5_IMG 0x3005
#define | GL_MAX_CLIP_PLANES_IMG 0x0D32
#define | GL_OES_blend_equation_separate 1
#define | GL_OES_blend_func_separate 1
#define | GL_OES_blend_subtract 1
#define | GL_OES_byte_coordinates 1
#define | GL_OES_draw_texture 1
#define | GL_OES_extended_matrix_palette 1
#define | GL_OES_fixed_point 1
#define | GL_OES_framebuffer_object 1
#define | GL_OES_matrix_get 1
#define | GL_OES_matrix_palette 1
#define | GL_OES_query_matrix 1
#define | GL_OES_single_precision 1
#define | GL_OES_stencil8 1
#define | GL_OES_stencil_wrap 1
#define | GL_OES_texture_cube_map 1
#define | GL_OES_texture_env_crossbar 1
#define | GL_OES_texture_mirrored_repeat 1
#define | GL_APPLE_texture_2D_limited_npot 1
#define | GL_EXT_texture_lod_bias 1
#define | GL_IMG_texture_env_enhanced_fixed_function 1
#define | GL_IMG_user_clip_plane 1
#define | GL_COMPRESSED_RGB8_ETC2 0x9274
#define | GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define | __gl3_h_ 1
#define | GL_READ_BUFFER 0x0C02
#define | GL_UNPACK_ROW_LENGTH 0x0CF2
#define | GL_UNPACK_SKIP_ROWS 0x0CF3
#define | GL_UNPACK_SKIP_PIXELS 0x0CF4
#define | GL_PACK_ROW_LENGTH 0x0D02
#define | GL_PACK_SKIP_ROWS 0x0D03
#define | GL_PACK_SKIP_PIXELS 0x0D04
#define | GL_COLOR 0x1800
#define | GL_DEPTH 0x1801
#define | GL_STENCIL 0x1802
#define | GL_RED 0x1903
#define | GL_RGB8 0x8051
#define | GL_RGBA8 0x8058
#define | GL_RGB10_A2 0x8059
#define | GL_TEXTURE_BINDING_3D 0x806A
#define | GL_UNPACK_SKIP_IMAGES 0x806D
#define | GL_UNPACK_IMAGE_HEIGHT 0x806E
#define | GL_TEXTURE_3D 0x806F
#define | GL_TEXTURE_WRAP_R 0x8072
#define | GL_MAX_3D_TEXTURE_SIZE 0x8073
#define | GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define | GL_MAX_ELEMENTS_VERTICES 0x80E8
#define | GL_MAX_ELEMENTS_INDICES 0x80E9
#define | GL_TEXTURE_MIN_LOD 0x813A
#define | GL_TEXTURE_MAX_LOD 0x813B
#define | GL_TEXTURE_BASE_LEVEL 0x813C
#define | GL_TEXTURE_MAX_LEVEL 0x813D
#define | GL_MIN 0x8007
#define | GL_MAX 0x8008
#define | GL_DEPTH_COMPONENT24 0x81A6
#define | GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define | GL_TEXTURE_COMPARE_MODE 0x884C
#define | GL_TEXTURE_COMPARE_FUNC 0x884D
#define | GL_CURRENT_QUERY 0x8865
#define | GL_QUERY_RESULT 0x8866
#define | GL_QUERY_RESULT_AVAILABLE 0x8867
#define | GL_BUFFER_MAPPED 0x88BC
#define | GL_BUFFER_MAP_POINTER 0x88BD
#define | GL_STREAM_READ 0x88E1
#define | GL_STREAM_COPY 0x88E2
#define | GL_STATIC_READ 0x88E5
#define | GL_STATIC_COPY 0x88E6
#define | GL_DYNAMIC_READ 0x88E9
#define | GL_DYNAMIC_COPY 0x88EA
#define | GL_MAX_DRAW_BUFFERS 0x8824
#define | GL_DRAW_BUFFER0 0x8825
#define | GL_DRAW_BUFFER1 0x8826
#define | GL_DRAW_BUFFER2 0x8827
#define | GL_DRAW_BUFFER3 0x8828
#define | GL_DRAW_BUFFER4 0x8829
#define | GL_DRAW_BUFFER5 0x882A
#define | GL_DRAW_BUFFER6 0x882B
#define | GL_DRAW_BUFFER7 0x882C
#define | GL_DRAW_BUFFER8 0x882D
#define | GL_DRAW_BUFFER9 0x882E
#define | GL_DRAW_BUFFER10 0x882F
#define | GL_DRAW_BUFFER11 0x8830
#define | GL_DRAW_BUFFER12 0x8831
#define | GL_DRAW_BUFFER13 0x8832
#define | GL_DRAW_BUFFER14 0x8833
#define | GL_DRAW_BUFFER15 0x8834
#define | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define | GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define | GL_SAMPLER_3D 0x8B5F
#define | GL_SAMPLER_2D_SHADOW 0x8B62
#define | GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define | GL_PIXEL_PACK_BUFFER 0x88EB
#define | GL_PIXEL_UNPACK_BUFFER 0x88EC
#define | GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define | GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define | GL_FLOAT_MAT2x3 0x8B65
#define | GL_FLOAT_MAT2x4 0x8B66
#define | GL_FLOAT_MAT3x2 0x8B67
#define | GL_FLOAT_MAT3x4 0x8B68
#define | GL_FLOAT_MAT4x2 0x8B69
#define | GL_FLOAT_MAT4x3 0x8B6A
#define | GL_SRGB 0x8C40
#define | GL_SRGB8 0x8C41
#define | GL_SRGB8_ALPHA8 0x8C43
#define | GL_COMPARE_REF_TO_TEXTURE 0x884E
#define | GL_MAJOR_VERSION 0x821B
#define | GL_MINOR_VERSION 0x821C
#define | GL_NUM_EXTENSIONS 0x821D
#define | GL_RGBA32F 0x8814
#define | GL_RGB32F 0x8815
#define | GL_RGBA16F 0x881A
#define | GL_RGB16F 0x881B
#define | GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define | GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define | GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define | GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define | GL_MAX_VARYING_COMPONENTS 0x8B4B
#define | GL_TEXTURE_2D_ARRAY 0x8C1A
#define | GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define | GL_R11F_G11F_B10F 0x8C3A
#define | GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define | GL_RGB9_E5 0x8C3D
#define | GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define | GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define | GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define | GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define | GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define | GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define | GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define | GL_RASTERIZER_DISCARD 0x8C89
#define | GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define | GL_INTERLEAVED_ATTRIBS 0x8C8C
#define | GL_SEPARATE_ATTRIBS 0x8C8D
#define | GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define | GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define | GL_RGBA32UI 0x8D70
#define | GL_RGB32UI 0x8D71
#define | GL_RGBA16UI 0x8D76
#define | GL_RGB16UI 0x8D77
#define | GL_RGBA8UI 0x8D7C
#define | GL_RGB8UI 0x8D7D
#define | GL_RGBA32I 0x8D82
#define | GL_RGB32I 0x8D83
#define | GL_RGBA16I 0x8D88
#define | GL_RGB16I 0x8D89
#define | GL_RGBA8I 0x8D8E
#define | GL_RGB8I 0x8D8F
#define | GL_RED_INTEGER 0x8D94
#define | GL_RGB_INTEGER 0x8D98
#define | GL_RGBA_INTEGER 0x8D99
#define | GL_SAMPLER_2D_ARRAY 0x8DC1
#define | GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define | GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define | GL_UNSIGNED_INT_VEC2 0x8DC6
#define | GL_UNSIGNED_INT_VEC3 0x8DC7
#define | GL_UNSIGNED_INT_VEC4 0x8DC8
#define | GL_INT_SAMPLER_2D 0x8DCA
#define | GL_INT_SAMPLER_3D 0x8DCB
#define | GL_INT_SAMPLER_CUBE 0x8DCC
#define | GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define | GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define | GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define | GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define | GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define | GL_BUFFER_ACCESS_FLAGS 0x911F
#define | GL_BUFFER_MAP_LENGTH 0x9120
#define | GL_BUFFER_MAP_OFFSET 0x9121
#define | GL_DEPTH_COMPONENT32F 0x8CAC
#define | GL_DEPTH32F_STENCIL8 0x8CAD
#define | GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define | GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define | GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define | GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define | GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define | GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define | GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define | GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define | GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define | GL_FRAMEBUFFER_DEFAULT 0x8218
#define | GL_FRAMEBUFFER_UNDEFINED 0x8219
#define | GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define | GL_DEPTH_STENCIL 0x84F9
#define | GL_UNSIGNED_INT_24_8 0x84FA
#define | GL_DEPTH24_STENCIL8 0x88F0
#define | GL_UNSIGNED_NORMALIZED 0x8C17
#define | GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define | GL_READ_FRAMEBUFFER 0x8CA8
#define | GL_DRAW_FRAMEBUFFER 0x8CA9
#define | GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define | GL_RENDERBUFFER_SAMPLES 0x8CAB
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define | GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define | GL_COLOR_ATTACHMENT1 0x8CE1
#define | GL_COLOR_ATTACHMENT2 0x8CE2
#define | GL_COLOR_ATTACHMENT3 0x8CE3
#define | GL_COLOR_ATTACHMENT4 0x8CE4
#define | GL_COLOR_ATTACHMENT5 0x8CE5
#define | GL_COLOR_ATTACHMENT6 0x8CE6
#define | GL_COLOR_ATTACHMENT7 0x8CE7
#define | GL_COLOR_ATTACHMENT8 0x8CE8
#define | GL_COLOR_ATTACHMENT9 0x8CE9
#define | GL_COLOR_ATTACHMENT10 0x8CEA
#define | GL_COLOR_ATTACHMENT11 0x8CEB
#define | GL_COLOR_ATTACHMENT12 0x8CEC
#define | GL_COLOR_ATTACHMENT13 0x8CED
#define | GL_COLOR_ATTACHMENT14 0x8CEE
#define | GL_COLOR_ATTACHMENT15 0x8CEF
#define | GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define | GL_MAX_SAMPLES 0x8D57
#define | GL_HALF_FLOAT 0x140B
#define | GL_MAP_READ_BIT 0x0001
#define | GL_MAP_WRITE_BIT 0x0002
#define | GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define | GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define | GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define | GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define | GL_RG 0x8227
#define | GL_RG_INTEGER 0x8228
#define | GL_R8 0x8229
#define | GL_RG8 0x822B
#define | GL_R16F 0x822D
#define | GL_R32F 0x822E
#define | GL_RG16F 0x822F
#define | GL_RG32F 0x8230
#define | GL_R8I 0x8231
#define | GL_R8UI 0x8232
#define | GL_R16I 0x8233
#define | GL_R16UI 0x8234
#define | GL_R32I 0x8235
#define | GL_R32UI 0x8236
#define | GL_RG8I 0x8237
#define | GL_RG8UI 0x8238
#define | GL_RG16I 0x8239
#define | GL_RG16UI 0x823A
#define | GL_RG32I 0x823B
#define | GL_RG32UI 0x823C
#define | GL_VERTEX_ARRAY_BINDING 0x85B5
#define | GL_R8_SNORM 0x8F94
#define | GL_RG8_SNORM 0x8F95
#define | GL_RGB8_SNORM 0x8F96
#define | GL_RGBA8_SNORM 0x8F97
#define | GL_SIGNED_NORMALIZED 0x8F9C
#define | GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define | GL_COPY_READ_BUFFER 0x8F36
#define | GL_COPY_WRITE_BUFFER 0x8F37
#define | GL_COPY_READ_BUFFER_BINDING 0x8F36
#define | GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define | GL_UNIFORM_BUFFER 0x8A11
#define | GL_UNIFORM_BUFFER_BINDING 0x8A28
#define | GL_UNIFORM_BUFFER_START 0x8A29
#define | GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define | GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define | GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define | GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define | GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define | GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define | GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define | GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define | GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define | GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define | GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define | GL_UNIFORM_TYPE 0x8A37
#define | GL_UNIFORM_SIZE 0x8A38
#define | GL_UNIFORM_NAME_LENGTH 0x8A39
#define | GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define | GL_UNIFORM_OFFSET 0x8A3B
#define | GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define | GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define | GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define | GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define | GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define | GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define | GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define | GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define | GL_INVALID_INDEX 0xFFFFFFFFu
#define | GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define | GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define | GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define | GL_OBJECT_TYPE 0x9112
#define | GL_SYNC_CONDITION 0x9113
#define | GL_SYNC_STATUS 0x9114
#define | GL_SYNC_FLAGS 0x9115
#define | GL_SYNC_FENCE 0x9116
#define | GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define | GL_UNSIGNALED 0x9118
#define | GL_SIGNALED 0x9119
#define | GL_ALREADY_SIGNALED 0x911A
#define | GL_TIMEOUT_EXPIRED 0x911B
#define | GL_CONDITION_SATISFIED 0x911C
#define | GL_WAIT_FAILED 0x911D
#define | GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define | GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#define | GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define | GL_ANY_SAMPLES_PASSED 0x8C2F
#define | GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define | GL_SAMPLER_BINDING 0x8919
#define | GL_RGB10_A2UI 0x906F
#define | GL_TEXTURE_SWIZZLE_R 0x8E42
#define | GL_TEXTURE_SWIZZLE_G 0x8E43
#define | GL_TEXTURE_SWIZZLE_B 0x8E44
#define | GL_TEXTURE_SWIZZLE_A 0x8E45
#define | GL_GREEN 0x1904
#define | GL_BLUE 0x1905
#define | GL_INT_2_10_10_10_REV 0x8D9F
#define | GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define | GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define | GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define | GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define | GL_PROGRAM_BINARY_LENGTH 0x8741
#define | GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define | GL_PROGRAM_BINARY_FORMATS 0x87FF
#define | GL_COMPRESSED_R11_EAC 0x9270
#define | GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define | GL_COMPRESSED_RG11_EAC 0x9272
#define | GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define | GL_COMPRESSED_SRGB8_ETC2 0x9275
#define | GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define | GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define | GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define | GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define | GL_MAX_ELEMENT_INDEX 0x8D6B
#define | GL_NUM_SAMPLE_COUNTS 0x9380
#define | GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#define | EVAS_GL_NONE 0x3038
#define | EVAS_GL_image_base 1
#define | EVAS_GL_IMAGE_PRESERVED 0x30D2
| An attribute for evasglCreateImage or evasglCreateImageForContext, the default is `EINA_FALSE`. More...
#define | EVAS_GL_image 1
#define | EVAS_GL_NATIVE_PIXMAP 0x30B0
#define | EVAS_VG_PARENT_IMAGE 0x30BA
| A target for evasglCreateImage or evasglCreateImageForContext.
#define | EVAS_GL_TEXTURE_2D 0x30B1
| An attribute for evasglCreateImage or evasglCreateImageForContext.
#define | EVAS_GL_TEXTURE_LEVEL 0x30BC
| An attribute for evasglCreateImage or evasglCreateImageForContext.
#define | EVAS_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
| A target for evasglCreateImage or evasglCreateImageForContext.
#define | EVAS_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
| A target for evasglCreateImage or evasglCreateImageForContext.
#define | EVAS_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
| A target for evasglCreateImage or evasglCreateImageForContext.
#define | EVAS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
| A target for evasglCreateImage or evasglCreateImageForContext.
#define | EVAS_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
| A target for evasglCreateImage or evasglCreateImageForContext.
#define | EVAS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
| A target for evasglCreateImage or evasglCreateImageForContext.
#define | EVAS_GL_TEXTURE_3D 0x30B2
| A target for evasglCreateImage or evasglCreateImageForContext.
#define | EVAS_GL_TEXTURE_ZOFFSET 0x30BD
| An attribute for evasglCreateImage or evasglCreateImageForContext.
#define | EVAS_GL_RENDERBUFFER 0x30B9
| A target for evasglCreateImage or evasglCreateImageForContext.
#define | EVAS_GL_DONT_CARE (-1)
#define | EVAS_GL_TIZEN_image_native_surface 1
#define | EVAS_GL_NATIVE_SURFACE_TIZEN 0x32A1
| A target for evasglCreateImage or evasglCreateImageForContext. More...
#define | EVAS_GL_fence_sync 1
#define | EVAS_GL_reusable_sync 1
#define | EVAS_GL_KHR_wait_sync 1
#define | EVAS_GL_API_VERSION 4
| Defines the version of the API structure. More...

## Typedefs
typedef struct _Evas_GL | Evas_GL
| The structure type of the Evas GL object used to render GL in Evas.
typedef struct _Evas_GL_Surface | Evas_GL_Surface
| The structure type of the Evas GL Surface object, a GL rendering target in Evas GL.
typedef struct _Evas_GL_Context | Evas_GL_Context
| The structure type of the Evas GL Context object, a GL rendering context in Evas GL.
typedef struct _Evas_GL_Config | Evas_GL_Config
| The structure type of the Evas GL Surface configuration object for surface creation.
typedef struct _Evas_GL_API | Evas_GL_API
| The structure type of the Evas GL API object that contains the GL APIs to be used in Evas GL.
typedef void * | Evas_GL_Func
| Represents a function pointer, that can be used for Evas GL extensions.
typedef void * | EvasGLImage
| Represents an Evas GL Image object used with Evas GL Image extensions.
typedef enum _Evas_GL_Color_Format | Evas_GL_Color_Format
| Enumeration that defines the available surface color formats.
typedef enum _Evas_GL_Depth_Bits | Evas_GL_Depth_Bits
| Enumeration that defines the Surface Depth Format.
typedef enum _Evas_GL_Stencil_Bits | Evas_GL_Stencil_Bits
| Enumeration that defines the Surface Stencil Format.
typedef enum _Evas_GL_Options_Bits | Evas_GL_Options_Bits
| Enumeration that defines the Configuration Options. More...
typedef enum _Evas_GL_Multisample_Bits | Evas_GL_Multisample_Bits
| Enumeration that defines the configuration options for a Multisample Anti-Aliased (MSAA) rendering surface. More...
typedef enum _Evas_GL_Context_Version | Evas_GL_Context_Version
| Enumeration that defines the available OpenGL ES version numbers. More...
typedef unsigned long long | khronos_uint64_t
typedef signed long long | khronos_int64_t
typedef khronos_int64_t | EvasGLint64
typedef khronos_uint64_t | EvasGLuint64
typedef void | GLvoid
typedef char | GLchar
typedef unsigned int | GLenum
typedef unsigned char | GLboolean
typedef unsigned int | GLbitfield
typedef signed char | GLbyte
typedef short | GLshort
typedef int | GLint
typedef int | GLsizei
typedef unsigned char | GLubyte
typedef unsigned short | GLushort
typedef unsigned int | GLuint
typedef float | GLfloat
typedef float | GLclampf
typedef signed int | GLfixed
typedef ptrdiff_t | GLintptr
typedef ptrdiff_t | GLsizeiptr
typedef signed int | GLclampx
typedef struct __GLsync * | GLsync
typedef void * | EvasGLSync
typedef unsigned long long | EvasGLTime

## Enumerations
enum | _Evas_GL_Color_Format { EVAS_GL_RGB_888 = 0, EVAS_GL_RGBA_8888 = 1, EVAS_GL_NO_FBO = 2 }
| Enumeration that defines the available surface color formats. More...
enum | _Evas_GL_Depth_Bits { EVAS_GL_DEPTH_NONE = 0, EVAS_GL_DEPTH_BIT_8 = 1, EVAS_GL_DEPTH_BIT_16 = 2, EVAS_GL_DEPTH_BIT_24 = 3, EVAS_GL_DEPTH_BIT_32 = 4 }
| Enumeration that defines the Surface Depth Format. More...
enum | _Evas_GL_Stencil_Bits { EVAS_GL_STENCIL_NONE = 0, EVAS_GL_STENCIL_BIT_1 = 1, EVAS_GL_STENCIL_BIT_2 = 2, EVAS_GL_STENCIL_BIT_4 = 3, EVAS_GL_STENCIL_BIT_8 = 4, EVAS_GL_STENCIL_BIT_16 = 5 }
| Enumeration that defines the Surface Stencil Format. More...
enum | _Evas_GL_Options_Bits { EVAS_GL_OPTIONS_NONE = 0, EVAS_GL_OPTIONS_DIRECT = (1<<0), EVAS_GL_OPTIONS_CLIENT_SIDE_ROTATION = (1<<1) }
| Enumeration that defines the Configuration Options. More...
enum | _Evas_GL_Multisample_Bits { EVAS_GL_MULTISAMPLE_NONE = 0, EVAS_GL_MULTISAMPLE_LOW = 1, EVAS_GL_MULTISAMPLE_MED = 2, EVAS_GL_MULTISAMPLE_HIGH = 3 }
| Enumeration that defines the configuration options for a Multisample Anti-Aliased (MSAA) rendering surface. More...
enum | _Evas_GL_Context_Version { EVAS_GL_GLES_1_X = 1, EVAS_GL_GLES_2_X = 2, EVAS_GL_GLES_3_X = 3 }
| Enumeration that defines the available OpenGL ES version numbers. More...

## Functions
EAPI Evas_GL * | evas_gl_new (Evas *e)
| Creates a new Evas_GL object and returns a handle for GL rendering with the EFL. More...
EAPI void | evas_gl_free (Evas_GL *evas_gl)
| Frees an Evas_GL object. More...
EAPI Evas_GL_Config * | evas_gl_config_new (void)
| Allocates a new config object for the user to fill out. More...
EAPI void | evas_gl_config_free (Evas_GL_Config *cfg)
| Frees a config object created from evas_gl_config_new. More...
EAPI Evas_GL_Surface * | evas_gl_surface_create (Evas_GL *evas_gl, Evas_GL_Config *cfg, int w, int h)
| Creates and returns a new Evas_GL_Surface object for GL Rendering. More...
EAPI Evas_GL_Surface * | evas_gl_pbuffer_surface_create (Evas_GL *evas_gl, Evas_GL_Config *cfg, int w, int h, const int *attrib_list)
| Create a pixel buffer surface. More...
EAPI void | evas_gl_surface_destroy (Evas_GL *evas_gl, Evas_GL_Surface *surf)
| Destroys an Evas GL Surface. More...
EAPI Evas_GL_Context * | evas_gl_context_create (Evas_GL *evas_gl, Evas_GL_Context *share_ctx)
| Creates and returns a new Evas GL context object. More...
EAPI Evas_GL_Context * | evas_gl_context_version_create (Evas_GL *evas_gl, Evas_GL_Context *share_ctx, Evas_GL_Context_Version version)
| Creates and returns a new Evas GL context object for OpenGL-ES 1.1 or 2.0. More...
EAPI void | evas_gl_context_destroy (Evas_GL *evas_gl, Evas_GL_Context *ctx)
| Destroys the given Evas GL context object. More...
EAPI Eina_Bool | evas_gl_make_current (Evas_GL *evas_gl, Evas_GL_Surface *surf, Evas_GL_Context *ctx)
| Sets the given context as the current context for the given surface. More...
EAPI const char * | evas_gl_string_query (Evas_GL *evas_gl, int name)
| Returns a pointer to a static, null-terminated string describing some aspect of Evas GL. More...
EAPI Evas_GL_Func | evas_gl_proc_address_get (Evas_GL *evas_gl, const char *name)
| Returns a extension function from OpenGL or the Evas_GL glue layer. More...
EAPI Eina_Bool | evas_gl_native_surface_get (Evas_GL *evas_gl, Evas_GL_Surface *surf, Evas_Native_Surface *ns)
| Fills in the Native Surface information from a given Evas GL surface. More...
EAPI Evas_GL_API * | evas_gl_api_get (Evas_GL *evas_gl)
| Gets the API for rendering using OpenGL. More...
EAPI Evas_GL_API * | evas_gl_context_api_get (Evas_GL *evas_gl, Evas_GL_Context *ctx)
| Gets the API for rendering using OpenGL with non standard contexts. More...
EAPI int | evas_gl_rotation_get (Evas_GL *evas_gl)
| Get the current rotation of the view, in degrees. More...
EAPI Eina_Bool | evas_gl_surface_query (Evas_GL *evas_gl, Evas_GL_Surface *surface, int attribute, void *value)
| Query a surface for its properties. More...
EAPI int | evas_gl_error_get (Evas_GL *evas_gl)
| Returns the last error of any evas_gl function called in the current thread. More...
EAPI Evas_GL_Context * | evas_gl_current_context_get (Evas_GL *evas_gl)
| Returns the Evas GL context object in use or set by evas_gl_make_current. More...
EAPI Evas_GL_Surface * | evas_gl_current_surface_get (Evas_GL *evas_gl)
| Returns the Evas GL surface object in use or set by evas_gl_make_current. More...

## Evas GL error codes
These are the possible return values of evas_gl_error_get. The values are the same as EGL error codes - `EGL_SUCCESS`. Some of the values may be set directly by Evas GL when an obvious error was detected (eg. `NULL` pointers or invalid dimensions), otherwise Evas GL will call the backend's GetError() function and translate to a valid `EVAS_GL_` error code. Since 1.12
#define | EVAS_GL_SUCCESS 0x0000
| The last evas_gl_ operation succeeded. More...
#define | EVAS_GL_NOT_INITIALIZED 0x0001
| Evas GL was not initialized or a `NULL` pointer was passed.
#define | EVAS_GL_BAD_ACCESS 0x0002
| Bad access; for more information, please refer to its EGL counterpart.
#define | EVAS_GL_BAD_ALLOC 0x0003
| Bad allocation; for more information, please refer to its EGL counterpart.
#define | EVAS_GL_BAD_ATTRIBUTE 0x0004
| Bad attribute; for more information, please refer to its EGL counterpart.
#define | EVAS_GL_BAD_CONFIG 0x0005
| Bad configuration; for more information, please refer to its EGL counterpart.
#define | EVAS_GL_BAD_CONTEXT 0x0006
| Bad context; for more information, please refer to its EGL counterpart.
#define | EVAS_GL_BAD_CURRENT_SURFACE 0x0007
| Bad current surface; for more information, please refer to its EGL counterpart.
#define | EVAS_GL_BAD_DISPLAY 0x0008
| Bad display; for more information, please refer to its EGL counterpart.
#define | EVAS_GL_BAD_MATCH 0x0009
| Bad match; for more information, please refer to its EGL counterpart.
#define | EVAS_GL_BAD_NATIVE_PIXMAP 0x000A
#define | EVAS_GL_BAD_NATIVE_WINDOW 0x000B
| Bad native window; for more information, please refer to its EGL counterpart.
#define | EVAS_GL_BAD_PARAMETER 0x000C
| Bad parameter; for more information, please refer to its EGL counterpart.
#define | EVAS_GL_BAD_SURFACE 0x000D
| Bad surface; for more information, please refer to its EGL counterpart.
#define | EVAS_GL_CONTEXT_LOST 0x000E
| Context lost; for more information, please refer to its EGL counterpart.

## Constants used to define and wait for Sync objects.
#define | EVAS_GL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
| A value for evasglGetSyncAttrib with EVAS_GL_SYNC_CONDITION.
#define | EVAS_GL_SYNC_STATUS 0x30F1
| A attribute for evasglGetSyncAttrib.
#define | EVAS_GL_SIGNALED 0x30F2
| A value for evasglGetSyncAttrib with EVAS_GL_SYNC_STATUS.
#define | EVAS_GL_UNSIGNALED 0x30F3
| A value for evasglGetSyncAttrib with EVAS_GL_SYNC_STATUS.
#define | EVAS_GL_TIMEOUT_EXPIRED 0x30F5
| A returned by evasglClientWaitSync.
#define | EVAS_GL_CONDITION_SATISFIED 0x30F6
| A returned by evasglClientWaitSync.
#define | EVAS_GL_SYNC_TYPE 0x30F7
| A attribute for evasglGetSyncAttrib.
#define | EVAS_GL_SYNC_CONDITION 0x30F8
| A attribute for evasglGetSyncAttrib.
#define | EVAS_GL_SYNC_FENCE 0x30F9
| A type for evasglCreateSync.
#define | EVAS_GL_SYNC_REUSABLE 0x30FA
| A type for evasglCreateSync.
#define | EVAS_GL_SYNC_FLUSH_COMMANDS_BIT 0x0001
| A flag for evasglClientWaitSync.
#define | EVAS_GL_FOREVER 0xFFFFFFFFFFFFFFFFull
| Disable wait timeout.
#define | EVAS_GL_NO_SYNC ((EvasGLSync) NULL)
| Empty sync object, see evasglCreateSync.

## Surface attributes
The attributes can be queried using evas_gl_surface_query
#define | EVAS_GL_HEIGHT 0x3056
| Attribute for evas_gl_surface_query, returns the surface width in pixels (`value` should be an `int`)
#define | EVAS_GL_WIDTH 0x3057
| Attribute for evas_gl_surface_query, returns the surface width in pixels (`value` should be an `int`)
#define | EVAS_GL_TEXTURE_FORMAT 0x3080
| Attribute for evas_gl_surface_query, returns an Evas_GL_Color_Format.
#define | EVAS_GL_TEXTURE_TARGET 0x3081
| Attribute for evas_gl_surface_query, returns EVAS_GL_TEXTURE_2D (if format is `EVAS_GL_RGB_888` or `EVAS_GL_RGBA_8888`) or 0 (meaning `NO_TEXTURE`, from `EVAS_GL_NO_FBO`) (`value` should be an `int`)

## Detailed Description

This group discusses the functions that are used to do OpenGL rendering on Evas.

Evas allows you to use OpenGL to render to specially set up image objects (which act as render target surfaces).

## Evas GL usage example

Below is an illustrative example of how to use OpenGL to render to an object in Evas.

// Simple Evas_GL example
#include <Ecore_Evas.h>
#include <Ecore.h>
#include <Evas_GL.h>
#include <stdio.h>
// GL related data here..
typedef struct _GLData
{
Evas_GL_Context *ctx;
Evas_GL_Surface *sfc;
Evas_GL_Config *cfg;
Evas_GL *evasgl;
Evas_GL_API *glapi;
GLuint program;
GLuint vtx_shader;
GLuint fgmt_shader;
Eina_Bool initialized : 1;
} GLData;
// Callbacks we need to handle deletion on the object and updates/draws
static void on_del (void *data, Evas *e, Evas_Object *obj, void *event_info);
static void on_pixels (void *data, Evas_Object *obj);
// Demo - animator just to keep ticking over asking to draw the image
static Eina_Bool on_animate (void *data);
// gl stuff
static int init_shaders (GLData *gld);
static GLuint load_shader (GLData *gld, GLenum type, const char *shader_src);
int
main(int argc, char **argv)
{
// A size by default
int w = 256, h = 256;
// Some variables we will use
Ecore_Evas *ee;
Evas *canvas;
Evas_Object *r1;
Evas_Native_Surface ns;
GLData *gld = NULL;
// Regular low-level EFL (ecore+ecore-evas) init. elm is simpler
ecore_init();
ecore_evas_init();
ee = ecore_evas_gl_x11_new(NULL, 0, 0, 0, 512, 512);
ecore_evas_title_set(ee, "Ecore_Evas Template");
canvas = ecore_evas_get(ee);
// Alloc a data struct to hold our relevant gl info in it
if (!(gld = calloc(1, sizeof(GLData)))) return 0;
//-//-//-// THIS IS WHERE GL INIT STUFF HAPPENS (ALA EGL)
//-//
// get the evas gl handle for doing gl things
gld->evasgl = evas_gl_new(canvas);
gld->glapi = evas_gl_api_get(gld->evasgl);
// Set a surface config
gld->cfg = evas_gl_config_new();
gld->cfg->color_format = EVAS_GL_RGBA_8888;
//gld->cfg->depth_bits = EVAS_GL_DEPTH_NONE; // Othe config options
//gld->cfg->stencil_bits = EVAS_GL_STENCIL_NONE;
//gld->cfg->options_bits = EVAS_GL_OPTIONS_NONE;
// Create a surface and context
gld->sfc = evas_gl_surface_create(gld->evasgl, gld->cfg, w, h);
gld->ctx = evas_gl_context_create(gld->evasgl, NULL);
//-//
//-//-//-// END GL INIT BLOB
// Set up the image object. A filled one by default
r1 = evas_object_image_filled_add(canvas);
// Attach important data we need to the object using key names. This just
// avoids some global variables which means we can do a good cleanup. You can
// avoid this if you are lazy
evas_object_data_set(r1, "..gld", gld);
// When the object is deleted - call the on_del callback. Like the above,
// this is just being clean
evas_object_event_callback_add(r1, EVAS_CALLBACK_DEL, on_del, NULL);
// Set up an actual pixel size for the buffer data. It may be different
// from the output size. Any windowing system has something like this, only
// evas has 2 sizes, a pixel size and the output object size
evas_object_image_size_set(r1, w, h);
// Set up the native surface info to use the context and surface created
// above
//-//-//-// THIS IS WHERE GL INIT STUFF HAPPENS (ALA EGL)
//-//
evas_gl_native_surface_get(gld->evasgl, gld->sfc, &ns);
evas_object_image_native_surface_set(r1, &ns);
evas_object_image_pixels_get_callback_set(r1, on_pixels, r1);
//-//
//-//-//-// END GL INIT BLOB
// Move the image object somewhere, resize it, and show it. Any windowing
// system would need this kind of thing - place a child "window"
evas_object_move(r1, 128, 128);
evas_object_resize(r1, w, h);
evas_object_show(r1);
// Animating - just a demo. As long as you trigger an update on the image
// object via evas_object_image_pixels_dirty_set(), any display system,
// mainloop system etc., will have something of this kind unless it's making
// you spin infinitely by yourself and invent your own animation mechanism
//
// NOTE: If you delete r1, this animator will keep running and trying to access
// r1 so you'd better delete this animator with ecore_animator_del() or
// structure how you do animation differently. You can also attach it like
// evasgl, sfc, etc., if this animator is specific to this object
// then delete it in the del handler for the obj.
ecore_animator_add(on_animate, r1);
// Finally show the window for the world to see. Windowing system generic
ecore_evas_show(ee);
// Begin the mainloop and tick over the animator, handle events, etc.
// Also windowing system generic
ecore_main_loop_begin();
// Standard EFL shutdown stuff - generic for most systems, EFL or not
ecore_evas_shutdown();
ecore_shutdown();
return 0;
}
static void
on_del(void *data, Evas *e, Evas_Object *obj, void *event_info)
{
// On delete of our object clean up some things that don't get auto
// deleted for us as they are not intrinsically bound to the image
// object as such (you could use the same context and surface across
// multiple image objects and re-use the evasgl handle multiple times.
// Here we bind them to only 1 object though by doing this.
GLData *gld = evas_object_data_get(obj, "..gld");
if (!gld) return;
Evas_GL_API *gl = gld->glapi;
evas_object_data_del(obj, "..gld");
// Do a make_current before deleting all the GL stuff.
evas_gl_make_current(gld->evasgl, gld->sfc, gld->ctx);
gl->glDeleteShader(gld->vtx_shader);
gl->glDeleteShader(gld->fgmt_shader);
gl->glDeleteProgram(gld->program);
evas_gl_surface_destroy(gld->evasgl, gld->sfc);
evas_gl_context_destroy(gld->evasgl, gld->ctx);
evas_gl_config_free(gld->cfg);
evas_gl_free(gld->evasgl);
free(gld);
}
static void
on_pixels(void *data, Evas_Object *obj)
{
// Get some variable we need from the object data keys
GLData *gld = evas_object_data_get(obj, "..gld");
if (!gld) return;
Evas_GL_API *gl = gld->glapi;
GLfloat vVertices[] =
{
0.0f, 0.5f, 0.0f,
-0.5f, -0.5f, 0.0f,
0.5f, -0.5f, 0.0f
};
int w, h;
// Get the image size, in case it changed, with evas_object_image_size_set()
evas_object_image_size_get(obj, &w, &h);
// Set up the context and surface as the current one
evas_gl_make_current(gld->evasgl, gld->sfc, gld->ctx);
if (!gld->initialized)
{
if (!init_shaders(gld)) printf("Error Initializing Shaders\n");
gld->initialized = EINA_TRUE;
}
// GL Viewport stuff. You can avoid doing this if viewport is all the
// same as the last frame, if you want
gl->glViewport(0, 0, w, h);
// Clear the buffer
gl->glClearColor(1.0, 0.0, 0.0, 1);
gl->glClear(GL_COLOR_BUFFER_BIT);
// Draw a Triangle
gl->glEnable(GL_BLEND);
gl->glUseProgram(gld->program);
gl->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vVertices);
gl->glEnableVertexAttribArray(0);
gl->glDrawArrays(GL_TRIANGLES, 0, 3);
// Optional - Flush the GL pipeline
gl->glFlush();
}
static Eina_Bool
on_animate(void *data)
{
// Just a demo - Animate here whenever an animation tick happens and then
// mark the image as "dirty" meaning it needs an update the next time evas
// renders. It will then call the pixel get callback.
evas_object_image_pixels_dirty_set(data, EINA_TRUE);
return EINA_TRUE; // Keep looping
}
static GLuint
load_shader(GLData *gld, GLenum type, const char *shader_src)
{
Evas_GL_API *gl = gld->glapi;
GLuint shader;
GLint compiled = 0;
// Create the shader object
if (!(shader = gl->glCreateShader(type))) return 0;
gl->glShaderSource(shader, 1, &shader_src, NULL);
// Compile the shader
gl->glCompileShader(shader);
gl->glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (!compiled)
{
GLint len = 0;
gl->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
if (len > 1)
{
char *info = malloc(sizeof(char) * len);
if (info)
{
gl->glGetShaderInfoLog(shader, len, NULL, info);
printf("Error compiling shader:\n"
"%s\n", info);
free(info);
}
}
gl->glDeleteShader(shader);
return 0;
}
return shader;
}
// Initialize the shader and program object
static int
init_shaders(GLData *gld)
{
Evas_GL_API *gl = gld->glapi;
const char vShaderStr[] =
"attribute vec4 vPosition; \n"
"void main() \n"
"{ \n"
" gl_Position = vPosition; \n"
"} \n";
const char fShaderStr[] =
"precision mediump float; \n"
"void main() \n"
"{ \n"
" gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n"
"} \n";
GLint linked = 0;
// Load the vertex/fragment shaders
gld->vtx_shader = load_shader(gld, GL_VERTEX_SHADER, vShaderStr);
gld->fgmt_shader = load_shader(gld, GL_FRAGMENT_SHADER, fShaderStr);
// Create the program object
if (!(gld->program = gl->glCreateProgram())) return 0;
gl->glAttachShader(gld->program, gld->vtx_shader);
gl->glAttachShader(gld->program, gld->fgmt_shader);
// Bind vPosition to attribute 0
gl->glBindAttribLocation(gld->program, 0, "vPosition");
// Link the program
gl->glLinkProgram(gld->program);
gl->glGetProgramiv(gld->program, GL_LINK_STATUS, &linked);
if (!linked)
{
GLint len = 0;
gl->glGetProgramiv(gld->program, GL_INFO_LOG_LENGTH, &len);
if (len > 1)
{
char *info = malloc(sizeof(char) * len);
if (info)
{
gl->glGetProgramInfoLog(gld->program, len, NULL, info);
printf("Error linking program:\n"
"%s\n", info);
free(info);
}
}
gl->glDeleteProgram(gld->program);
return 0;
}
return 1;
}

## Macro Definition Documentation

#define EVAS_GL_EXTENSIONS 1

Constant to use when calling evas_gl_string_query to retrieve the available Evas_GL extensions.

#define EVAS_GL_IMAGE_PRESERVED 0x30D2

An attribute for evasglCreateImage or evasglCreateImageForContext, the default is `EINA_FALSE`.

Please refer to `EGL_IMAGE_PRESERVED_KHR`.

#define EVAS_GL_NATIVE_SURFACE_TIZEN 0x32A1

A target for evasglCreateImage or evasglCreateImageForContext.

This is a Tizen specific feature.

#define EVAS_GL_SUCCESS 0x0000

The last evas_gl_ operation succeeded.

A call to `evas_gl_error_get()` will reset the error.

Referenced by evas_gl_error_get(), and evas_gl_new().

#define EVAS_GL_API_VERSION 4

Defines the version of the API structure.

This helps applications know at runtime whether a function pointer exists or not.

Version 1: GLES 2.0 + GLES2 extensions only Version 2: GLES 2.0 + GLES2 extensions + GLES1 + GLES1.1 extensions Version 3: [version 2] + Wayland extensions Version 4: [version 3] + GLES3.0 + GLES3.0 extensions

## Typedef Documentation

typedef enum _Evas_GL_Options_Bits Evas_GL_Options_Bits

Enumeration that defines the Configuration Options.

Since
  1.1

typedef enum _Evas_GL_Multisample_Bits Evas_GL_Multisample_Bits

Enumeration that defines the configuration options for a Multisample Anti-Aliased (MSAA) rendering surface.

Since
  1.2

Remarks
  This only works on devices that support the required extensions.

typedef enum _Evas_GL_Context_Version Evas_GL_Context_Version

Enumeration that defines the available OpenGL ES version numbers.

They can be used to create OpenGL-ES 1.1 contexts.

Since
  1.12

See also
  evas_gl_context_version_create

Remarks
  This will only work with EGL/GLES (but not with desktop OpenGL).

## Enumeration Type Documentation

enum _Evas_GL_Color_Format

Enumeration that defines the available surface color formats.

Enumerator
EVAS_GL_RGB_888 | Opaque RGB surface.
EVAS_GL_RGBA_8888 | RGBA surface with alpha.
EVAS_GL_NO_FBO | Special value for creating PBuffer surfaces without any attached buffer. See also evas_gl_pbuffer_surface_create. Since 1.12

enum _Evas_GL_Depth_Bits

Enumeration that defines the Surface Depth Format.

Enumerator
EVAS_GL_DEPTH_BIT_8 | 8 bits precision surface depth
EVAS_GL_DEPTH_BIT_16 | 16 bits precision surface depth
EVAS_GL_DEPTH_BIT_24 | 24 bits precision surface depth
EVAS_GL_DEPTH_BIT_32 | 32 bits precision surface depth

enum _Evas_GL_Stencil_Bits

Enumeration that defines the Surface Stencil Format.

Enumerator
EVAS_GL_STENCIL_BIT_1 | 1 bit precision for stencil buffer
EVAS_GL_STENCIL_BIT_2 | 2 bits precision for stencil buffer
EVAS_GL_STENCIL_BIT_4 | 4 bits precision for stencil buffer
EVAS_GL_STENCIL_BIT_8 | 8 bits precision for stencil buffer
EVAS_GL_STENCIL_BIT_16 | 16 bits precision for stencil buffer

enum _Evas_GL_Options_Bits

Enumeration that defines the Configuration Options.

Since
  1.1

Enumerator
EVAS_GL_OPTIONS_NONE | No extra options.
EVAS_GL_OPTIONS_DIRECT | Optional hint to allow rendering directly to the Evas window if possible.
EVAS_GL_OPTIONS_CLIENT_SIDE_ROTATION | Force direct rendering even if the canvas is rotated. In that case, it is the application's role to rotate the contents of the Evas_GL view. See also evas_gl_rotation_get. Since 1.12

enum _Evas_GL_Multisample_Bits

Enumeration that defines the configuration options for a Multisample Anti-Aliased (MSAA) rendering surface.

Since
  1.2

Remarks
  This only works on devices that support the required extensions.

Enumerator
EVAS_GL_MULTISAMPLE_NONE | No multisample rendering.
EVAS_GL_MULTISAMPLE_LOW | MSAA with minimum number of samples.
EVAS_GL_MULTISAMPLE_MED | MSAA with half the maximum number of samples.
EVAS_GL_MULTISAMPLE_HIGH | MSAA with maximum allowed samples.

enum _Evas_GL_Context_Version

Enumeration that defines the available OpenGL ES version numbers.

They can be used to create OpenGL-ES 1.1 contexts.

Since
  1.12

See also
  evas_gl_context_version_create

Remarks
  This will only work with EGL/GLES (but not with desktop OpenGL).

Enumerator
EVAS_GL_GLES_1_X | OpenGL-ES 1.x.
EVAS_GL_GLES_2_X | OpenGL-ES 2.x is the default.

## Function Documentation

EAPI Evas_GL* evas_gl_new | ( | Evas * | e | ) |

Creates a new Evas_GL object and returns a handle for GL rendering with the EFL.

Parameters

  [in] | e | The given Evas canvas to use

Returns
  The created Evas_GL object, or `NULL` in case of failure

References EINA_FALSE, eina_tls_new(), ERR, and EVAS_GL_SUCCESS.

EAPI void evas_gl_free | ( | Evas_GL * | evas_gl | ) |

Frees an Evas_GL object.

Parameters

  [in] | evas_gl | The given Evas_GL object to destroy

See also
  evas_gl_new

References evas_gl_context_destroy(), and evas_gl_surface_destroy().

EAPI Evas_GL_Config* evas_gl_config_new | ( | void |  | ) |

Allocates a new config object for the user to fill out.

Remarks
  As long as Evas creates a config object for the user, it takes care of the backward compatibility issue.

See also
  evas_gl_config_free

EAPI void evas_gl_config_free | ( | Evas_GL_Config * | cfg | ) |

Frees a config object created from evas_gl_config_new.

Parameters

  [in] | cfg | The configuration structure to free, it can not be accessed afterwards.

Remarks
  As long as Evas creates a config object for the user, it takes care of the backward compatibility issue.

See also
  evas_gl_config_new

EAPI Evas_GL_Surface* evas_gl_surface_create | ( | Evas_GL * | evas_gl,
|  | Evas_GL_Config * | cfg,
|  | int | w,
|  | int | h
| ) |  |

Creates and returns a new Evas_GL_Surface object for GL Rendering.

Parameters

  [in] | evas_gl | The given Evas_GL object
  [in] | cfg | The pixel format and configuration of the rendering surface
  [in] | w | The width of the surface
  [in] | h | The height of the surface

Returns
  The created GL surface object, otherwise `NULL` on failure

See also
  evas_gl_surface_destroy

References eina_list_prepend(), ERR, EVAS_GL_BAD_ALLOC, EVAS_GL_BAD_CONFIG, and EVAS_GL_BAD_PARAMETER.

EAPI Evas_GL_Surface* evas_gl_pbuffer_surface_create | ( | Evas_GL * | evas_gl,
|  | Evas_GL_Config * | cfg,
|  | int | w,
|  | int | h,
|  | const int * | attrib_list
| ) |  |

Create a pixel buffer surface.

Parameters

  [in] | evas_gl | The given Evas_GL object
  [in] | cfg | Pixel format and configuration of the pixel buffer surface
  [in] | w | Requested width of the buffer
  [in] | h | Requested height of the buffer
  [in] | attrib_list | An optional list of attribute-value pairs terminated by attribute 0, can be `NULL`. Currently, no attributes are supported.

Returns
  The created GL surface object, otherwise `NULL` on failure

The surface must be released with evas_gl_surface_destroy.

If the color format in cfg is EVAS_GL_RGB_888 or EVAS_GL_RGBA_8888, then Evas will automatically generate a framebuffer attached to this PBuffer. Its properties can be queried using evas_gl_native_surface_get. If you want to attach an FBO yourself, or create a PBuffer surface only, please use the color format EVAS_GL_NO_FBO.

Creating a 1x1 PBuffer surface can be useful in order to call evas_gl_make_current() from another thread.

Note
  The attribute list can be terminated by EVAS_GL_NONE or 0. As of now, no special attributes are supported yet. Also, only EGL is supported at the moment of writing.

See also
  evas_gl_surface_destroy

Since
  1.12

References eina_list_prepend(), ERR, EVAS_GL_BAD_ALLOC, EVAS_GL_BAD_CONFIG, EVAS_GL_BAD_PARAMETER, and EVAS_GL_NOT_INITIALIZED.

EAPI void evas_gl_surface_destroy | ( | Evas_GL * | evas_gl,
|  | Evas_GL_Surface * | surf
| ) |  |

Destroys an Evas GL Surface.

Parameters

  [in] | evas_gl | The given Evas_GL object
  [in] | surf | The given GL surface object

Note
  This function can also destroy pbuffer surfaces.

References eina_list_remove(), ERR, and EVAS_GL_BAD_SURFACE.

Referenced by evas_gl_free().

EAPI Evas_GL_Context* evas_gl_context_create | ( | Evas_GL * | evas_gl,
|  | Evas_GL_Context * | share_ctx
| ) |  |

Creates and returns a new Evas GL context object.

Parameters

  [in] | evas_gl | The given Evas_GL object
  [in] | share_ctx | An Evas_GL context to share with the new context

Returns
  The created context, otherwise `NULL` on failure

References evas_gl_context_version_create(), and EVAS_GL_GLES_2_X.

EAPI Evas_GL_Context* evas_gl_context_version_create | ( | Evas_GL * | evas_gl,
|  | Evas_GL_Context * | share_ctx,
|  | Evas_GL_Context_Version | version
| ) |  |

Creates and returns a new Evas GL context object for OpenGL-ES 1.1 or 2.0.

Parameters

  [in] | evas_gl | The given Evas_GL object
  [in] | share_ctx | A context to share (can be NULL)
  [in] | version | Major OpenGL-ES version number

Returns
  The created context, otherwise `NULL` on failure

This function can be used to create OpenGL-ES 1.1 contexts, but OpenGL-ES 3.x is not supported yet.

The GL API bound to the created context must be queried using evas_gl_context_api_get (instead of evas_gl_api_get).

Note
  GLES 3.x is not supported yet.

See also
  Evas_GL_Context_Version
  evas_gl_context_api_get

Since
  1.12

References eina_list_prepend(), ERR, EVAS_GL_BAD_ALLOC, EVAS_GL_BAD_PARAMETER, and EVAS_GL_GLES_1_X.

Referenced by evas_gl_context_create().

EAPI void evas_gl_context_destroy | ( | Evas_GL * | evas_gl,
|  | Evas_GL_Context * | ctx
| ) |  |

Destroys the given Evas GL context object.

Parameters

  [in] | evas_gl | The given Evas_GL object
  [in] | ctx | The given Evas GL context

See also
  evas_gl_context_create
  evas_gl_context_version_create

References eina_list_remove(), ERR, and EVAS_GL_BAD_CONTEXT.

Referenced by evas_gl_free().

EAPI Eina_Bool evas_gl_make_current | ( | Evas_GL * | evas_gl,
|  | Evas_GL_Surface * | surf,
|  | Evas_GL_Context * | ctx
| ) |  |

Sets the given context as the current context for the given surface.

Parameters

  [in] | evas_gl | The given Evas_GL object
  [in] | surf | The given Evas GL surface
  [in] | ctx | The given Evas GL context

Returns
  `EINA_TRUE` if successful, otherwise `EINA_FALSE` if not

References EINA_FALSE, ERR, and EVAS_GL_BAD_MATCH.

EAPI const char* evas_gl_string_query | ( | Evas_GL * | evas_gl,
|  | int | name
| ) |  |

Returns a pointer to a static, null-terminated string describing some aspect of Evas GL.

Parameters

  [in] | evas_gl | The given Evas_GL object
  [in] | name | A symbolic constant, only EVAS_GL_EXTENSIONS is supported for now

EAPI Evas_GL_Func evas_gl_proc_address_get | ( | Evas_GL * | evas_gl,
|  | const char * | name
| ) |  |

Returns a extension function from OpenGL or the Evas_GL glue layer.

Parameters

  [in] | evas_gl | The given Evas_GL object
  [in] | name | The name of the function to return

The available extension functions may depend on the backend engine Evas GL is running on.

Returns
  A function pointer to the Evas_GL extension.

EAPI Eina_Bool evas_gl_native_surface_get | ( | Evas_GL * | evas_gl,
|  | Evas_GL_Surface * | surf,
|  | Evas_Native_Surface * | ns
| ) |  |

Fills in the Native Surface information from a given Evas GL surface.

Parameters

  [in] | evas_gl | The given Evas_GL object
  [in] | surf | The given Evas GL surface to retrieve the Native Surface information from
  [out] | ns | The native surface structure that the function fills in

Returns
  `EINA_TRUE` if successful, otherwise `EINA_FALSE` if not

This function can be called to later set this native surface as source of an Evas Object Image. Please refer to evas_object_image_native_surface_set.

Warning
  Applications should not rely on the information set in `ns` since its properties are internal to Evas and are not meant to be tampered with in any way or form from outside Evas.

References EINA_FALSE, ERR, EVAS_GL_BAD_PARAMETER, and EVAS_GL_BAD_SURFACE.

EAPI Evas_GL_API* evas_gl_api_get | ( | Evas_GL * | evas_gl | ) |

Gets the API for rendering using OpenGL.

This returns a structure that contains all the OpenGL functions you can use to render in Evas. These functions consist of all the standard OpenGL-ES2.0 functions and any additional ones that Evas has decided to provide. This means that if you have your code ported to OpenGL-ES2.0, it is going to be easy to render to Evas.

Parameters

  [in] | evas_gl | The given Evas_GL object

Returns
  The API to use

Note
  This function will always return an OpenGL-ES 2.0 API, please use evas_gl_context_api_get instead to get an OpenGL-ES 1.1 set of APIs.

See also
  Evas_GL_API
  evas_gl_context_api_get

References EVAS_GL_GLES_2_X.

EAPI Evas_GL_API* evas_gl_context_api_get | ( | Evas_GL * | evas_gl,
|  | Evas_GL_Context * | ctx
| ) |  |

Gets the API for rendering using OpenGL with non standard contexts.

This function is similar to evas_gl_api_get but takes an extra Evas GL context argument as it is used to get the real API used by special contexts, that have been instanciated with evas_gl_context_version_create().

This function can be used to get the GL API for a OpenGL-ES 1.1 context. When using OpenGL-ES 1.1, applications should always use evas_gl_context_api_get and never call evas_gl_api_get (this will always return a OpenGL-ES 2+ API).

Parameters

  [in] | evas_gl | The given Evas_GL object
  [in] | ctx | Specifies which context to use, based on this, Evas GL will return a 1.1- or a 2.0-compatible OpenGL-ES API.

Returns
  The API to use. Only the available function pointers will be set in the structure. All the non compatible functions or unsupported extension function pointers will be set to NULL.

See also
  Evas_GL_API
  evas_gl_api_get
  evas_gl_context_version_create

Since
  1.12

References EVAS_GL_BAD_CONTEXT.

EAPI int evas_gl_rotation_get | ( | Evas_GL * | evas_gl | ) |

Get the current rotation of the view, in degrees.

This function should be called in order to properly handle the current rotation of the view. It will always return 0 unless the option EVAS_GL_OPTIONS_CLIENT_SIDE_ROTATION has been set.

Indeed, in case of direct rendering to the back buffer, the client application is responsible for properly rotating its view. This can generally be done by applying a rotation to a view matrix.

Parameters

  [in] | evas_gl | The current Evas_GL object

Note
  The returned value may not be the same as the window rotation, for example if indirect rendering is used as a fallback, or if the GPU supports transparent rotation of the buffer during swap.

Returns
  0, 90, 180 or 270 depending on the Evas canvas' orientation.

See also
  EVAS_GL_OPTIONS_CLIENT_SIDE_ROTATION

Since
  1.12

EAPI Eina_Bool evas_gl_surface_query | ( | Evas_GL * | evas_gl,
|  | Evas_GL_Surface * | surface,
|  | int | attribute,
|  | void * | value
| ) |  |

Query a surface for its properties.

Parameters

  [in] | evas_gl | The current Evas_GL object
  [in] | surface | An Evas_GL_Surface surface to query
  [in] | attribute | Specifies the attribute to query.
  [out] | value | Returns the requested value (usually an int)

The currently accepted attributes are the following:

- EVAS_GL_WIDTH,
- EVAS_GL_HEIGHT,
- EVAS_GL_TEXTURE_FORMAT,
- EVAS_GL_TEXTURE_TARGET

Returns
  EINA_TRUE in case of success, EINA_FALSE in case of error.

Since
  1.12

References EINA_FALSE, EVAS_GL_BAD_PARAMETER, EVAS_GL_BAD_SURFACE, and EVAS_GL_NOT_INITIALIZED.

EAPI int evas_gl_error_get | ( | Evas_GL * | evas_gl | ) |

Returns the last error of any evas_gl function called in the current thread.

Initially, the error is set to EVAS_GL_SUCCESS. A call to evas_gl_error_get resets the error to EVAS_GL_SUCCESS.

Parameters

  [in] | evas_gl | The given Evas_GL object

Returns
  EVAS_GL_SUCCESS in case of no error, or any other `EVAS_GL` error code.

Since Evas GL is a glue layer for GL imitating EGL, the error codes returned have a similar meaning as those defined in EGL, so please refer to the EGL documentation for more information about the various error codes.

Note
  Evas GL does not specify exactly which error codes will be returned in which circumstances. This is because different backends may behave differently and Evas GL will try to give the most meaningful error code based on the backend's error. Evas GL only tries to provide some information, so an application can not expect the exact same error codes as EGL would return.

Since
  1.12

References EVAS_GL_NOT_INITIALIZED, and EVAS_GL_SUCCESS.

EAPI Evas_GL_Context* evas_gl_current_context_get | ( | Evas_GL * | evas_gl | ) |

Returns the Evas GL context object in use or set by evas_gl_make_current.

Parameters

  [in] | evas_gl | The given Evas_GL object

Returns
  The current context for the calling thread, or `NULL` in case of failure and when there is no current context in this thread.

Since
  1.12

References EINA_LIST_FOREACH, and ERR.

EAPI Evas_GL_Surface* evas_gl_current_surface_get | ( | Evas_GL * | evas_gl | ) |

Returns the Evas GL surface object in use or set by evas_gl_make_current.

Parameters

  evas_gl | The given Evas_GL object

Returns
  The current surface for the calling thread, or `NULL` in case of failure and when there is no current surface in this thread.

This can be used to get a handle to the current surface, so as to switch between contexts back and forth. Note that the OpenGL driver may stall when doing so.

See also
  evas_gl_make_current

Since
  1.12

References EINA_LIST_FOREACH, and ERR.