Bullet Collision Detection & Physics Library: Member List

Bullet Collision Detection & Physics Library

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btSoftBody Member List

This is the complete list of members for btSoftBody, including all inherited members.

activate(bool forceActivation=false) const | btCollisionObject |
addAeroForceToFace(const btVector3 &windVelocity, int faceIndex) | btSoftBody |
addAeroForceToNode(const btVector3 &windVelocity, int nodeIndex) | btSoftBody |
addForce(const btVector3 &force) | btSoftBody |
addForce(const btVector3 &force, int node) | btSoftBody |
addVelocity(const btVector3 &velocity) | btSoftBody |
addVelocity(const btVector3 &velocity, int node) | btSoftBody |
AnisotropicFrictionFlags enum name | btCollisionObject |
appendAnchor(int node, btRigidBody *body, bool disableCollisionBetweenLinkedBodies=false, btScalar influence=1) | btSoftBody |
appendAnchor(int node, btRigidBody *body, const btVector3 &localPivot, bool disableCollisionBetweenLinkedBodies=false, btScalar influence=1) | btSoftBody |
appendAngularJoint(const AJoint::Specs &specs, Cluster *body0, Body body1) | btSoftBody |
appendAngularJoint(const AJoint::Specs &specs, Body body=Body()) | btSoftBody |
appendAngularJoint(const AJoint::Specs &specs, btSoftBody *body) | btSoftBody |
appendFace(int model=-1, Material *mat=0) | btSoftBody |
appendFace(int node0, int node1, int node2, Material *mat=0) | btSoftBody |
appendLinearJoint(const LJoint::Specs &specs, Cluster *body0, Body body1) | btSoftBody |
appendLinearJoint(const LJoint::Specs &specs, Body body=Body()) | btSoftBody |
appendLinearJoint(const LJoint::Specs &specs, btSoftBody *body) | btSoftBody |
appendLink(int model=-1, Material *mat=0) | btSoftBody |
appendLink(int node0, int node1, Material *mat=0, bool bcheckexist=false) | btSoftBody |
appendLink(Node *node0, Node *node1, Material *mat=0, bool bcheckexist=false) | btSoftBody |
appendMaterial() | btSoftBody |
appendNode(const btVector3 &x, btScalar m) | btSoftBody |
appendNote(const char *text, const btVector3 &o, const btVector4 &c=btVector4(1, 0, 0, 0), Node *n0=0, Node *n1=0, Node *n2=0, Node *n3=0) | btSoftBody |
appendNote(const char *text, const btVector3 &o, Node *feature) | btSoftBody |
appendNote(const char *text, const btVector3 &o, Link *feature) | btSoftBody |
appendNote(const char *text, const btVector3 &o, Face *feature) | btSoftBody |
appendTetra(int model, Material *mat) | btSoftBody |
appendTetra(int node0, int node1, int node2, int node3, Material *mat=0) | btSoftBody |
applyClusters(bool drift) | btSoftBody |
applyForces() | btSoftBody |
BT_DECLARE_ALIGNED_ALLOCATOR() | btCollisionObject |
btCollisionObject() | btCollisionObject |
btSoftBody(btSoftBodyWorldInfo *worldInfo, int node_count, const btVector3 *x, const btScalar *m) | btSoftBody |
btSoftBody(btSoftBodyWorldInfo *worldInfo) | btSoftBody |
calculateSerializeBufferSize() const | btSoftBody | virtual
CF_ANISOTROPIC_FRICTION enum value | btCollisionObject |
CF_ANISOTROPIC_FRICTION_DISABLED enum value | btCollisionObject |
CF_ANISOTROPIC_ROLLING_FRICTION enum value | btCollisionObject |
CF_CHARACTER_OBJECT enum value | btCollisionObject |
CF_CUSTOM_MATERIAL_CALLBACK enum value | btCollisionObject |
CF_DISABLE_SPU_COLLISION_PROCESSING enum value | btCollisionObject |
CF_DISABLE_VISUALIZE_OBJECT enum value | btCollisionObject |
CF_KINEMATIC_OBJECT enum value | btCollisionObject |
CF_NO_CONTACT_RESPONSE enum value | btCollisionObject |
CF_STATIC_OBJECT enum value | btCollisionObject |
checkCollideWith(const btCollisionObject *co) const | btCollisionObject | inline
checkCollideWithOverride(const btCollisionObject *co) const | btCollisionObject | inlinevirtual
checkContact(const btCollisionObjectWrapper *colObjWrap, const btVector3 &x, btScalar margin, btSoftBody::sCti &cti) const | btSoftBody |
checkFace(int node0, int node1, int node2) const | btSoftBody |
checkLink(int node0, int node1) const | btSoftBody |
checkLink(const Node *node0, const Node *node1) const | btSoftBody |
cleanupClusters() | btSoftBody |
clusterAImpulse(Cluster *cluster, const Impulse &impulse) | btSoftBody | static
clusterCom(const Cluster *cluster) | btSoftBody | static
clusterCom(int cluster) const | btSoftBody |
clusterCount() const | btSoftBody |
clusterDAImpulse(Cluster *cluster, const btVector3 &impulse) | btSoftBody | static
clusterDCImpulse(Cluster *cluster, const btVector3 &impulse) | btSoftBody | static
clusterDImpulse(Cluster *cluster, const btVector3 &rpos, const btVector3 &impulse) | btSoftBody | static
clusterImpulse(Cluster *cluster, const btVector3 &rpos, const Impulse &impulse) | btSoftBody | static
clusterVAImpulse(Cluster *cluster, const btVector3 &impulse) | btSoftBody | static
clusterVelocity(const Cluster *cluster, const btVector3 &rpos) | btSoftBody | static
clusterVImpulse(Cluster *cluster, const btVector3 &rpos, const btVector3 &impulse) | btSoftBody | static
CO_COLLISION_OBJECT enum value | btCollisionObject |
CO_FEATHERSTONE_LINK enum value | btCollisionObject |
CO_GHOST_OBJECT enum value | btCollisionObject |
CO_HF_FLUID enum value | btCollisionObject |
CO_RIGID_BODY enum value | btCollisionObject |
CO_SOFT_BODY enum value | btCollisionObject |
CO_USER_TYPE enum value | btCollisionObject |
CollisionFlags enum name | btCollisionObject |
CollisionObjectTypes enum name | btCollisionObject |
cutLink(int node0, int node1, btScalar position) | btSoftBody |
cutLink(const Node *node0, const Node *node1, btScalar position) | btSoftBody |
dampClusters() | btSoftBody |
defaultCollisionHandler(const btCollisionObjectWrapper *pcoWrap) | btSoftBody |
defaultCollisionHandler(btSoftBody *psb) | btSoftBody |
evaluateCom() const | btSoftBody |
forceActivationState(int newState) const | btCollisionObject |
generateBendingConstraints(int distance, Material *mat=0) | btSoftBody |
generateClusters(int k, int maxiterations=8192) | btSoftBody |
getAabb(btVector3 &aabbMin, btVector3 &aabbMax) const | btSoftBody | inlinevirtual
getActivationState() const | btCollisionObject | inline
getAnisotropicFriction() const | btCollisionObject | inline
getBroadphaseHandle() | btCollisionObject | inline
getBroadphaseHandle() const | btCollisionObject | inline
getCcdMotionThreshold() const | btCollisionObject | inline
getCcdSquareMotionThreshold() const | btCollisionObject | inline
getCcdSweptSphereRadius() const | btCollisionObject | inline
getCollisionFlags() const | btCollisionObject | inline
getCollisionShape() const | btCollisionObject | inline
getCollisionShape() | btCollisionObject | inline
getCompanionId() const | btCollisionObject | inline
getContactProcessingThreshold() const | btCollisionObject | inline
getDeactivationTime() const | btCollisionObject | inline
getFriction() const | btCollisionObject | inline
getHitFraction() const | btCollisionObject | inline
getInternalType() const | btCollisionObject | inline
getInterpolationAngularVelocity() const | btCollisionObject | inline
getInterpolationLinearVelocity() const | btCollisionObject | inline
getInterpolationWorldTransform() const | btCollisionObject | inline
getInterpolationWorldTransform() | btCollisionObject | inline
getIslandTag() const | btCollisionObject | inline
getMass(int node) const | btSoftBody |
getRestitution() const | btCollisionObject | inline
getRestLengthScale() | btSoftBody |
getRollingFriction() const | btCollisionObject | inline
getSoftBodySolver() | btSoftBody | inline
getSoftBodySolver() const | btSoftBody | inline
getSolver(ePSolver::_ solver) | btSoftBody | static
getSolver(eVSolver::_ solver) | btSoftBody | static
getTotalMass() const | btSoftBody |
getUpdateRevisionInternal() const | btCollisionObject | inline
getUserIndex() const | btCollisionObject | inline
getUserPointer() const | btCollisionObject | inline
getVolume() const | btSoftBody |
getWindVelocity() | btSoftBody |
getWorldInfo() | btSoftBody | inline
getWorldTransform() | btCollisionObject | inline
getWorldTransform() const | btCollisionObject | inline
hasAnisotropicFriction(int frictionMode=CF_ANISOTROPIC_FRICTION) const | btCollisionObject | inline
hasContactResponse() const | btCollisionObject | inline
indicesToPointers(const int *map=0) | btSoftBody |
initDefaults() | btSoftBody |
initializeClusters() | btSoftBody |
initializeFaceTree() | btSoftBody |
integrateMotion() | btSoftBody |
internalGetExtensionPointer() const | btCollisionObject | inline
internalSetExtensionPointer(void *pointer) | btCollisionObject | inline
isActive() const | btCollisionObject | inline
isKinematicObject() const | btCollisionObject | inline
isStaticObject() const | btCollisionObject | inline
isStaticOrKinematicObject() const | btCollisionObject | inline
m_activationState1 | btCollisionObject | mutableprotected
m_anchors | btSoftBody |
m_anisotropicFriction | btCollisionObject | protected
m_bounds | btSoftBody |
m_broadphaseHandle | btCollisionObject | protected
m_bUpdateRtCst | btSoftBody |
m_ccdMotionThreshold | btCollisionObject | protected
m_ccdSweptSphereRadius | btCollisionObject | protected
m_cdbvt | btSoftBody |
m_cfg | btSoftBody |
m_checkCollideWith | btCollisionObject | protected
m_clusterConnectivity | btSoftBody |
m_clusters | btSoftBody |
m_collisionDisabledObjects | btSoftBody |
m_collisionFlags | btCollisionObject | protected
m_collisionShape | btCollisionObject | protected
m_companionId | btCollisionObject | protected
m_contactProcessingThreshold | btCollisionObject | protected
m_deactivationTime | btCollisionObject | mutableprotected
m_extensionPointer | btCollisionObject | protected
m_faces | btSoftBody |
m_fdbvt | btSoftBody |
m_friction | btCollisionObject | protected
m_hasAnisotropicFriction | btCollisionObject | protected
m_hitFraction | btCollisionObject | protected
m_initialWorldTransform | btSoftBody |
m_internalType | btCollisionObject | protected
m_interpolationAngularVelocity | btCollisionObject | protected
m_interpolationLinearVelocity | btCollisionObject | protected
m_interpolationWorldTransform | btCollisionObject | protected
m_islandTag1 | btCollisionObject | protected
m_joints | btSoftBody |
m_links | btSoftBody |
m_materials | btSoftBody |
m_ndbvt | btSoftBody |
m_nodes | btSoftBody |
m_notes | btSoftBody |
m_objectsWithoutCollisionCheck | btCollisionObject | protected
m_pose | btSoftBody |
m_rcontacts | btSoftBody |
m_restitution | btCollisionObject | protected
m_restLengthScale | btSoftBody |
m_rollingFriction | btCollisionObject | protected
m_rootCollisionShape | btCollisionObject | protected
m_scontacts | btSoftBody |
m_softBodySolver | btSoftBody |
m_sst | btSoftBody |
m_tag | btSoftBody |
m_tetras | btSoftBody |
m_timeacc | btSoftBody |
m_updateRevision | btCollisionObject | protected
m_userIndex | btCollisionObject | protected
m_userIndexMapping | btSoftBody |
m_userObjectPointer | btCollisionObject | protected
m_windVelocity | btSoftBody |
m_worldInfo | btSoftBody |
m_worldTransform | btCollisionObject | protected
mergesSimulationIslands() const | btCollisionObject | inline
pointersToIndices() | btSoftBody |
predictMotion(btScalar dt) | btSoftBody |
prepareClusters(int iterations) | btSoftBody |
PSolve_Anchors(btSoftBody *psb, btScalar kst, btScalar ti) | btSoftBody | static
PSolve_Links(btSoftBody *psb, btScalar kst, btScalar ti) | btSoftBody | static
PSolve_RContacts(btSoftBody *psb, btScalar kst, btScalar ti) | btSoftBody | static
PSolve_SContacts(btSoftBody *psb, btScalar, btScalar ti) | btSoftBody | static
psolver_t typedef | btSoftBody |
randomizeConstraints() | btSoftBody |
rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, sRayCast &results) | btSoftBody |
rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btScalar &mint, eFeature::_ &feature, int &index, bool bcountonly) const | btSoftBody |
refine(ImplicitFn *ifn, btScalar accurary, bool cut) | btSoftBody |
releaseCluster(int index) | btSoftBody |
releaseClusters() | btSoftBody |
resetLinkRestLengths() | btSoftBody |
rotate(const btQuaternion &rot) | btSoftBody |
scale(const btVector3 &scl) | btSoftBody |
serialize(void *dataBuffer, class btSerializer *serializer) const | btSoftBody | virtual
serializeSingleObject(class btSerializer *serializer) const | btCollisionObject | virtual
setActivationState(int newState) const | btCollisionObject |
setAnisotropicFriction(const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION) | btCollisionObject | inline
setBroadphaseHandle(btBroadphaseProxy *handle) | btCollisionObject | inline
setCcdMotionThreshold(btScalar ccdMotionThreshold) | btCollisionObject | inline
setCcdSweptSphereRadius(btScalar radius) | btCollisionObject | inline
setCollisionFlags(int flags) | btCollisionObject | inline
setCollisionShape(btCollisionShape *collisionShape) | btSoftBody | inlinevirtual
setCompanionId(int id) | btCollisionObject | inline
setContactProcessingThreshold(btScalar contactProcessingThreshold) | btCollisionObject | inline
setDeactivationTime(btScalar time) | btCollisionObject | inline
setFriction(btScalar frict) | btCollisionObject | inline
setHitFraction(btScalar hitFraction) | btCollisionObject | inline
setIgnoreCollisionCheck(const btCollisionObject *co, bool ignoreCollisionCheck) | btCollisionObject | inline
setInterpolationAngularVelocity(const btVector3 &angvel) | btCollisionObject | inline
setInterpolationLinearVelocity(const btVector3 &linvel) | btCollisionObject | inline
setInterpolationWorldTransform(const btTransform &trans) | btCollisionObject | inline
setIslandTag(int tag) | btCollisionObject | inline
setMass(int node, btScalar mass) | btSoftBody |
setPose(bool bvolume, bool bframe) | btSoftBody |
setRestitution(btScalar rest) | btCollisionObject | inline
setRestLengthScale(btScalar restLength) | btSoftBody |
setRollingFriction(btScalar frict) | btCollisionObject | inline
setSoftBodySolver(btSoftBodySolver *softBodySolver) | btSoftBody | inline
setSolver(eSolverPresets::_ preset) | btSoftBody |
setTotalDensity(btScalar density) | btSoftBody |
setTotalMass(btScalar mass, bool fromfaces=false) | btSoftBody |
setUserIndex(int index) | btCollisionObject | inline
setUserPointer(void *userPointer) | btCollisionObject | inline
setVelocity(const btVector3 &velocity) | btSoftBody |
setVolumeDensity(btScalar density) | btSoftBody |
setVolumeMass(btScalar mass) | btSoftBody |
setWindVelocity(const btVector3 &velocity) | btSoftBody |
setWorldTransform(const btTransform &worldTrans) | btCollisionObject | inline
solveClusters(const btAlignedObjectArray< btSoftBody * > &bodies) | btSoftBody | static
solveClusters(btScalar sor) | btSoftBody |
solveCommonConstraints(btSoftBody **bodies, int count, int iterations) | btSoftBody | static
solveConstraints() | btSoftBody |
staticSolve(int iterations) | btSoftBody |
tAnchorArray typedef | btSoftBody |
tClusterArray typedef | btSoftBody |
tFaceArray typedef | btSoftBody |
tJointArray typedef | btSoftBody |
tLeafArray typedef | btSoftBody |
tLinkArray typedef | btSoftBody |
tMaterialArray typedef | btSoftBody |
tNodeArray typedef | btSoftBody |
tNoteArray typedef | btSoftBody |
tPSolverArray typedef | btSoftBody |
transform(const btTransform &trs) | btSoftBody |
translate(const btVector3 &trs) | btSoftBody |
tRContactArray typedef | btSoftBody |
tScalarArray typedef | btSoftBody |
tSContactArray typedef | btSoftBody |
tSoftBodyArray typedef | btSoftBody |
tTetraArray typedef | btSoftBody |
tVector3Array typedef | btSoftBody |
tVSolverArray typedef | btSoftBody |
upcast(const btCollisionObject *colObj) | btSoftBody | inlinestatic
upcast(btCollisionObject *colObj) | btSoftBody | inlinestatic
updateArea(bool averageArea=true) | btSoftBody |
updateBounds() | btSoftBody |
updateClusters() | btSoftBody |
updateConstants() | btSoftBody |
updateLinkConstants() | btSoftBody |
updateNormals() | btSoftBody |
updatePose() | btSoftBody |
VSolve_Links(btSoftBody *psb, btScalar kst) | btSoftBody | static
vsolver_t typedef | btSoftBody |
~btCollisionObject() | btCollisionObject | virtual
~btSoftBody() | btSoftBody | virtual