setshader "bumpenvspecmapglowworld"
setshaderparam "specscale" 1.0 1.0 1.0
setshaderparam "envscale"  0.7 0.7 0.7
   texture 0 "nieb/complex/light01.png"
   texture n "nieb/complex/light01_normal.png"
   texture s "nieb/complex/light01_spec.png"
   texture g "nieb/complex/light01_glow.png"