setshader "bumpenvspecmapworld"
setshaderparam "specscale" 1 1 1
setshaderparam "envscale"  0.8 0.8 0.8
   texture 0 "nieb/complex/glass.png"
   texture n "mat_glass/nieb/scratch2.png"
   texture s "nieb/complex/glass_spec.png"

texscale 2