SoGLMultiTextureImageElement.h Source File

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SoGLMultiTextureImageElement.h
1 #ifndef COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
2 #define COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/elements/SoMultiTextureImageElement.h>
28
29 class SoGLImage;
30 class SoGLDisplayList;
31 class SoGLMultiTextureImageElementP;
32
33 class COIN_DLL_API SoGLMultiTextureImageElement : public SoMultiTextureImageElement {
34 typedef SoMultiTextureImageElement inherited;
35
36 SO_ELEMENT_HEADER(SoGLMultiTextureImageElement);
37 public:
38 static void initClass(void);
39 protected:
40 virtual ~SoGLMultiTextureImageElement();
41
42 public:
43 virtual void init(SoState * state);
44 virtual void push(SoState * state);
45 virtual void pop(SoState * state,
46 const SoElement * prevTopElement);
47
48 static void set(SoState * const state, SoNode * const node,
49 const int unit,
50 SoGLImage * image, const SoTextureImageElement::Model model,
51 const SbColor & blendColor);
52
53 static void restore(SoState * state, const int unit);
54
55 static SoGLImage * get(SoState * state,
56 const int unit,
57 SoTextureImageElement::Model & model,
58 SbColor & blendcolor);
59
60 class GLUnitData {
61 public:
62 SoGLImage * glimage;
63 };
64 static SbBool hasTransparency(SoState * state);
65 protected:
66 virtual SbBool hasTransparency(const int unit) const;
67
68 private:
69 void updateGL(const int unit);
70 SoGLMultiTextureImageElementP * pimpl;
71 };
72
73 #endif // !COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
SbColor
The SbColor class contains the red, green and blue components which make up a color value...
Definition: SbColor.h:30
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
SoState
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoMultiTextureImageElement
The SoMultiTextureImageElement class is yet to be documented.FIXME: write doc.
Definition: SoMultiTextureImageElement.h:36
SoMultiTextureImageElement::hasTransparency
virtual SbBool hasTransparency(const int unit) const
Definition: SoMultiTextureImageElement.cpp:345
SoMultiTextureImageElement::init
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:88
SoGLMultiTextureImageElement
The SoGLMultiTextureImageElement is used to control the current GL texture for texture units...
Definition: SoGLMultiTextureImageElement.h:33
SoTextureImageElement::Model
Model
Definition: SoTextureImageElement.h:44
SoGLDisplayList
The SoGLDisplayList class stores and manages OpenGL display lists.The TEXTURE_OBJECT type is not dire...
Definition: SoGLDisplayList.h:34
SoMultiTextureImageElement::set
static void set(SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:133
SoGLImage
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:44
SoMultiTextureImageElement::push
virtual void push(SoState *state)
Definition: SoMultiTextureImageElement.cpp:382
SoMultiTextureImageElement::initClass
static void initClass(void)
Definition: SoMultiTextureImageElement.cpp:71
SoElement::pop
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585

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