SoWindowElement.h Source File

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SoWindowElement.h
1 #ifndef COIN_SOWINDOWELEMENT_H
2 #define COIN_SOWINDOWELEMENT_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/elements/SoSubElement.h>
28
29 // Note:
30 // We want to avoid platform specific stuff in this header file,
31 // so we changed all the X-specific types into generic void pointers.
32
33 class SoGLRenderAction;
34
35 class COIN_DLL_API SoWindowElement : public SoElement {
36 typedef SoElement inherited;
37
38 SO_ELEMENT_HEADER(SoWindowElement);
39 public:
40 static void initClass(void);
41 protected:
42 virtual ~SoWindowElement();
43
44 public:
45 virtual void init(SoState * state);
46
47 virtual void push(SoState * state);
48 virtual void pop(SoState * state, const SoElement * prevTopElement);
49
50 virtual SbBool matches(const SoElement * element) const;
51 virtual SoElement * copyMatchInfo(void) const;
52
53 static void set(SoState * state, void * window,
54 void * context, void * display,
55 SoGLRenderAction * action);
56 static void get(SoState * state, void *& window,
57 void *& context, void * & display,
58 SoGLRenderAction * & action);
59
60 protected:
61 void * window; // was Window
62 void * context; // was GLXContext
63 void * display; // was Display *
64 SoGLRenderAction * glRenderAction;
65 };
66
67 #endif // !COIN_SOWINDOWELEMENT_H
SoWindowElement::window
void * window
Definition: SoWindowElement.h:61
SoWindowElement::display
void * display
Definition: SoWindowElement.h:63
SoElement::initClass
static void initClass(void)
Definition: SoElement.cpp:507
SoElement::matches
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:609
SoElement::push
virtual void push(SoState *state)
Definition: SoElement.cpp:570
SoWindowElement::context
void * context
Definition: SoWindowElement.h:62
SoElement
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
SoWindowElement::glRenderAction
SoGLRenderAction * glRenderAction
Definition: SoWindowElement.h:64
SoState
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoWindowElement
The SoWindowElement class is used to store current window attributes.In Coin, this element is not API...
Definition: SoWindowElement.h:35
SoElement::init
virtual void init(SoState *state)
Definition: SoElement.cpp:553
SoElement::copyMatchInfo
virtual SoElement * copyMatchInfo(void) const =0
SoElement::pop
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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