SoTexture3.h Source File

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SoTexture3.h
1 #ifndef COIN_SOTEXTURE3_H
2 #define COIN_SOTEXTURE3_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTexture.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFImage3.h>
31 #include <Inventor/fields/SoMFString.h>
32 #include <Inventor/fields/SoSFColor.h>
33 #include <Inventor/fields/SoSFBool.h>
34 #include <Inventor/elements/SoTextureImageElement.h>
35
36 class SoFieldSensor;
37 class SoSensor;
38
39 class COIN_DLL_API SoTexture3 : public SoTexture {
40 typedef SoTexture inherited;
41
42 SO_NODE_HEADER(SoTexture3);
43
44 public:
45 static void initClass(void);
46 SoTexture3(void);
47
48 enum Model {
49 MODULATE = SoTextureImageElement::MODULATE,
50 DECAL = SoTextureImageElement::DECAL,
51 BLEND = SoTextureImageElement::BLEND
52 };
53
54 enum Wrap {
55 REPEAT = SoTextureImageElement::REPEAT,
56 CLAMP = SoTextureImageElement::CLAMP
57 };
58
59 SoMFString filenames;
60 SoSFImage3 images;
61 SoSFEnum wrapR;
62 SoSFEnum wrapS;
63 SoSFEnum wrapT;
64 SoSFEnum model;
65 SoSFColor blendColor;
66 SoSFBool enableCompressedTexture;
67
68 virtual void doAction(SoAction *action);
69 virtual void GLRender(SoGLRenderAction *action);
70 virtual void callback(SoCallbackAction *action);
71
72 protected:
73 virtual ~SoTexture3();
74
75 virtual SbBool readInstance(SoInput *in, unsigned short flags);
76 virtual void notify(SoNotList *list);
77 int getReadStatus(void);
78 void setReadStatus(int s);
79
80 private:
81 SbBool loadFilenames(SoInput * in = NULL);
82 int readstatus;
83 class SoGLImage *glimage;
84 SbBool glimagevalid;
85
86 class SoFieldSensor *filenamesensor;
87 static void filenameSensorCB(void *, SoSensor *);
88 };
89
90 #endif // !COIN_SOTEXTURE3_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoTexture3::wrapS
SoSFEnum wrapS
Definition: SoTexture3.h:62
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoTexture3::model
SoSFEnum model
Definition: SoTexture3.h:64
SoSFColor
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
SoTexture3::wrapT
SoSFEnum wrapT
Definition: SoTexture3.h:63
SoTexture3::enableCompressedTexture
SoSFBool enableCompressedTexture
Definition: SoTexture3.h:66
SoSFEnum
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
SoSFBool
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
SoSensor
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
SoTexture3::filenames
SoMFString filenames
Definition: SoTexture3.h:59
SoTexture3::Wrap
Wrap
Definition: SoTexture3.h:54
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoMFString
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
SoFieldSensor
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
SoTexture3::wrapR
SoSFEnum wrapR
Definition: SoTexture3.h:61
SoTexture3
The SoTexture3 class is used to map a 3D texture onto geometry.Shape nodes within the scope of SoText...
Definition: SoTexture3.h:39
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoTexture3::blendColor
SoSFColor blendColor
Definition: SoTexture3.h:65
SoSFImage3
The SoSFImage3 class is used to store 3D (volume) images.The SoSFImage3 class provides storage for in...
Definition: SoSFImage3.h:31
SoInput
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:52
SoGLImage
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:44
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoTexture3::Model
Model
Definition: SoTexture3.h:48
SoTexture3::images
SoSFImage3 images
Definition: SoTexture3.h:60
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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