SoGLViewingMatrixElement.h Source File

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SoGLViewingMatrixElement.h
1 #ifndef COIN_SOGLVIEWINGMATRIXELEMENT_H
2 #define COIN_SOGLVIEWINGMATRIXELEMENT_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/elements/SoViewingMatrixElement.h>
28
29 class COIN_DLL_API SoGLViewingMatrixElement : public SoViewingMatrixElement {
30 typedef SoViewingMatrixElement inherited;
31
32 SO_ELEMENT_HEADER(SoGLViewingMatrixElement);
33 public:
34 static void initClass(void);
35 protected:
36 virtual ~SoGLViewingMatrixElement();
37
38 public:
39 virtual void init(SoState * state);
40
41 virtual void push(SoState * state);
42 virtual void pop(SoState * state,
43 const SoElement * prevTopElement);
44
45 static uint32_t getNodeId(SoState * const state);
46 static SbMatrix getResetMatrix(SoState * state);
47
48 protected:
49 virtual void setElt(const SbMatrix & matrix);
50
51 private:
52 SoState * state;
53 SbMatrix modelmatrix;
54 SbBool mmidentity;
55 void updategl(void);
56 };
57
58 #endif // !COIN_SOGLVIEWINGMATRIXELEMENT_H
SoReplacedElement::getNodeId
uint32_t getNodeId() const
Definition: SoReplacedElement.cpp:148
SoViewingMatrixElement
The SoViewingMatrixElement class stores the world-to-camera transformation.
Definition: SoViewingMatrixElement.h:30
SoGLViewingMatrixElement
The SoGLViewingMatrixElement class is used to store the current viewing matrix.The viewing matrix con...
Definition: SoGLViewingMatrixElement.h:29
SoElement::push
virtual void push(SoState *state)
Definition: SoElement.cpp:570
SoElement
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
SoViewingMatrixElement::initClass
static void initClass(void)
Definition: SoViewingMatrixElement.cpp:52
SoState
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
SoViewingMatrixElement::init
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoViewingMatrixElement.cpp:97
SoViewingMatrixElement::setElt
virtual void setElt(const SbMatrix &matrix)
FIXME: write doc.
Definition: SoViewingMatrixElement.cpp:110
SoElement::pop
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585

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