SoShaderObject.h Source File

| http://www.sim.no/ http://www.coin3d.org/

- Main Page
- Related Pages
- Modules
- Classes
- Files

- File List
- File Members

SoShaderObject.h
1 #ifndef COIN_SOSHADEROBJECT_H
2 #define COIN_SOSHADEROBJECT_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoNode.h>
28 #include <Inventor/nodes/SoSubNode.h>
29 #include <Inventor/fields/SoSFString.h>
30 #include <Inventor/fields/SoSFEnum.h>
31 #include <Inventor/fields/SoSFBool.h>
32 #include <Inventor/fields/SoMFNode.h>
33 #include <Inventor/C/glue/gl.h>
34
35 class SoGLShaderObject;
36 class SoGLShaderProgram;
37 class SoState;
38
39 // *************************************************************************
40
41 class COIN_DLL_API SoShaderObject : public SoNode {
42 typedef SoNode inherited;
43 SO_NODE_ABSTRACT_HEADER(SoShaderObject);
44
45 public:
46 enum SourceType {
47 ARB_PROGRAM,
48 CG_PROGRAM,
49 GLSL_PROGRAM,
50 FILENAME
51 };
52
53 SoSFBool isActive;
54 SoSFEnum sourceType;
55 SoSFString sourceProgram;
56 // FIXME: this field is an SoMFUniformShaderParameter in TGS
57 // Inventor. We should also implement that field. 20050125 mortene.
58 SoMFNode parameter;
59
60 static void initClass(void);
61
62 virtual void GLRender(SoGLRenderAction * action);
63 virtual void search(SoSearchAction * action);
64
65 void updateParameters(SoState * state);
66
67 SourceType getSourceType(void) const;
68 SbString getSourceProgram(void) const;
69
70 protected:
71 SoShaderObject(void);
72 virtual ~SoShaderObject();
73 virtual SbBool readInstance(SoInput * in, unsigned short flags);
74
75 private:
76 class SoShaderObjectP * pimpl;
77 };
78
79 #endif /* ! COIN_SOSHADEROBJECT_H*/
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoShaderObject::sourceProgram
SoSFString sourceProgram
Definition: SoShaderObject.h:55
SoShaderObject::GLSL_PROGRAM
Definition: SoShaderObject.h:49
SoSearchAction
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
SoSFString
The SoSFString class is a container for an SbString.This field is used where nodes, engines or other field containers needs to store a single string.
Definition: SoSFString.h:31
SoNode::search
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoShaderObject
Definition: SoShaderObject.h:41
SoSFEnum
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
SoState
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoSFBool
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
SoShaderObject::CG_PROGRAM
Definition: SoShaderObject.h:48
SoShaderObject::sourceType
SoSFEnum sourceType
Definition: SoShaderObject.h:54
SoNode::readInstance
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
SoShaderObject::ARB_PROGRAM
Definition: SoShaderObject.h:47
SoMFNode
The SoMFNode class is a container for nodes.This field container stores an array of pointers to nodes...
Definition: SoMFNode.h:32
SoShaderObject::SourceType
SourceType
Definition: SoShaderObject.h:46
SoInput
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:52
SoShaderObject::isActive
SoSFBool isActive
Definition: SoShaderObject.h:53
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SbString
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42
SO_NODE_ABSTRACT_HEADER
#define SO_NODE_ABSTRACT_HEADER(classname)
SoShaderObject::parameter
SoMFNode parameter
Definition: SoShaderObject.h:58
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.