Box2D: Member List

Box2D 2.3.0 A 2D Physics Engine for Games

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b2World Member List

This is the complete list of members for b2World, including all inherited members.

b2Body (defined in b2World) | b2World | friend
b2ContactManager (defined in b2World) | b2World | friend
b2Controller (defined in b2World) | b2World | friend
b2Fixture (defined in b2World) | b2World | friend
b2World(const b2Vec2 &gravity) | b2World |
ClearForces() | b2World |
CreateBody(const b2BodyDef *def) | b2World |
CreateJoint(const b2JointDef *def) | b2World |
DestroyBody(b2Body *body) | b2World |
DestroyJoint(b2Joint *joint) | b2World |
DrawDebugData() | b2World |
Dump() | b2World |
GetAllowSleeping() const (defined in b2World) | b2World | inline
GetAutoClearForces() const | b2World | inline
GetBodyCount() const | b2World | inline
GetBodyList() | b2World | inline
GetBodyList() const (defined in b2World) | b2World | inline
GetContactCount() const | b2World | inline
GetContactList() | b2World | inline
GetContactList() const (defined in b2World) | b2World | inline
GetContactManager() const | b2World | inline
GetContinuousPhysics() const (defined in b2World) | b2World | inline
GetGravity() const | b2World | inline
GetJointCount() const | b2World | inline
GetJointList() | b2World | inline
GetJointList() const (defined in b2World) | b2World | inline
GetProfile() const | b2World | inline
GetProxyCount() const | b2World |
GetSubStepping() const (defined in b2World) | b2World | inline
GetTreeBalance() const | b2World |
GetTreeHeight() const | b2World |
GetTreeQuality() const | b2World |
GetWarmStarting() const (defined in b2World) | b2World | inline
IsLocked() const | b2World | inline
QueryAABB(b2QueryCallback *callback, const b2AABB &aabb) const | b2World |
RayCast(b2RayCastCallback *callback, const b2Vec2 &point1, const b2Vec2 &point2) const | b2World |
SetAllowSleeping(bool flag) | b2World |
SetAutoClearForces(bool flag) | b2World | inline
SetContactFilter(b2ContactFilter *filter) | b2World |
SetContactListener(b2ContactListener *listener) | b2World |
SetContinuousPhysics(bool flag) | b2World | inline
SetDebugDraw(b2Draw *debugDraw) | b2World |
SetDestructionListener(b2DestructionListener *listener) | b2World |
SetGravity(const b2Vec2 &gravity) | b2World | inline
SetSubStepping(bool flag) | b2World | inline
SetWarmStarting(bool flag) | b2World | inline
ShiftOrigin(const b2Vec2 &newOrigin) | b2World |
Step(float32 timeStep, int32 velocityIterations, int32 positionIterations) | b2World |
~b2World() | b2World |