Box2D: Member List

Box2D 2.3.0 A 2D Physics Engine for Games

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b2Fixture Member List

This is the complete list of members for b2Fixture, including all inherited members.

b2Body (defined in b2Fixture) | b2Fixture | friend
b2Contact (defined in b2Fixture) | b2Fixture | friend
b2ContactManager (defined in b2Fixture) | b2Fixture | friend
b2Fixture() (defined in b2Fixture) | b2Fixture | protected
b2World (defined in b2Fixture) | b2Fixture | friend
Create(b2BlockAllocator *allocator, b2Body *body, const b2FixtureDef *def) (defined in b2Fixture) | b2Fixture | protected
CreateProxies(b2BroadPhase *broadPhase, const b2Transform &xf) (defined in b2Fixture) | b2Fixture | protected
Destroy(b2BlockAllocator *allocator) (defined in b2Fixture) | b2Fixture | protected
DestroyProxies(b2BroadPhase *broadPhase) (defined in b2Fixture) | b2Fixture | protected
Dump(int32 bodyIndex) | b2Fixture |
GetAABB(int32 childIndex) const | b2Fixture | inline
GetBody() | b2Fixture | inline
GetBody() const (defined in b2Fixture) | b2Fixture | inline
GetDensity() const | b2Fixture | inline
GetFilterData() const | b2Fixture | inline
GetFriction() const | b2Fixture | inline
GetMassData(b2MassData *massData) const | b2Fixture | inline
GetNext() | b2Fixture | inline
GetNext() const (defined in b2Fixture) | b2Fixture | inline
GetRestitution() const | b2Fixture | inline
GetShape() | b2Fixture | inline
GetShape() const (defined in b2Fixture) | b2Fixture | inline
GetType() const | b2Fixture | inline
GetUserData() const | b2Fixture | inline
IsSensor() const | b2Fixture | inline
m_body (defined in b2Fixture) | b2Fixture | protected
m_density (defined in b2Fixture) | b2Fixture | protected
m_filter (defined in b2Fixture) | b2Fixture | protected
m_friction (defined in b2Fixture) | b2Fixture | protected
m_isSensor (defined in b2Fixture) | b2Fixture | protected
m_next (defined in b2Fixture) | b2Fixture | protected
m_proxies (defined in b2Fixture) | b2Fixture | protected
m_proxyCount (defined in b2Fixture) | b2Fixture | protected
m_restitution (defined in b2Fixture) | b2Fixture | protected
m_shape (defined in b2Fixture) | b2Fixture | protected
m_userData (defined in b2Fixture) | b2Fixture | protected
RayCast(b2RayCastOutput *output, const b2RayCastInput &input, int32 childIndex) const | b2Fixture | inline
Refilter() | b2Fixture |
SetDensity(float32 density) | b2Fixture | inline
SetFilterData(const b2Filter &filter) | b2Fixture |
SetFriction(float32 friction) | b2Fixture | inline
SetRestitution(float32 restitution) | b2Fixture | inline
SetSensor(bool sensor) | b2Fixture |
SetUserData(void *data) | b2Fixture | inline
Synchronize(b2BroadPhase *broadPhase, const b2Transform &xf1, const b2Transform &xf2) (defined in b2Fixture) | b2Fixture | protected
TestPoint(const b2Vec2 &p) const | b2Fixture | inline