Bullet Collision Detection & Physics Library: btTriangleBuffer.cpp Source File

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btTriangleBuffer.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15
16 #include "btTriangleBuffer.h"
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23
24 void btTriangleBuffer::processTriangle(btVector3* triangle,int partId,int triangleIndex)
25 {
26 btTriangle tri;
27 tri.m_vertex0 = triangle[0];
28 tri.m_vertex1 = triangle[1];
29 tri.m_vertex2 = triangle[2];
30 tri.m_partId = partId;
31 tri.m_triangleIndex = triangleIndex;
32
33 m_triangleBuffer.push_back(tri);
34 }
35
btAlignedObjectArray::push_back
void push_back(const T &_Val)
Definition: btAlignedObjectArray.h:274
btTriangleBuffer.h
btTriangle::m_triangleIndex
int m_triangleIndex
Definition: btTriangleBuffer.h:28
btTriangleBuffer::m_triangleBuffer
btAlignedObjectArray< btTriangle > m_triangleBuffer
Definition: btTriangleBuffer.h:43
btTriangleBuffer::processTriangle
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
Definition: btTriangleBuffer.cpp:24
btTriangle::m_partId
int m_partId
Definition: btTriangleBuffer.h:27
btTriangle
Definition: btTriangleBuffer.h:22
btTriangle::m_vertex1
btVector3 m_vertex1
Definition: btTriangleBuffer.h:25
btVector3
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
btTriangle::m_vertex2
btVector3 m_vertex2
Definition: btTriangleBuffer.h:26
btTriangle::m_vertex0
btVector3 m_vertex0
Definition: btTriangleBuffer.h:24