23.3 Teaching

► |  | The Racket Guide

1 | Welcome to Racket
2 | Racket Essentials
3 | Built-In Datatypes
4 | Expressions and Definitions
5 | Programmer-Defined Datatypes
6 | Modules
7 | Contracts
8 | Input and Output
9 | Regular Expressions
10 | Exceptions and Control
11 | Iterations and Comprehensions
12 | Pattern Matching
13 | Classes and Objects
14 | Units
15 | Reflection and Dynamic Evaluation
16 | Macros
17 | Creating Languages
18 | Concurrency and Synchronization
19 | Performance
20 | Parallelism
21 | Running and Creating Executables
22 | More Libraries
23 | Dialects of Racket and Scheme
24 | Command-Line Tools and Your Editor of Choice
| Bibliography
| Index

▼ | 23 | Dialects of Racket and Scheme

23.1 | More Rackets
23.2 | Standards
23.3 | Teaching

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#### 23.3`` Teaching

The How to Design Programs textbook relies on pedagogic variants of Racket that smooth the introduction of programming concepts for new programmers. See the How to Design Programs language documentation.

The How to Design Programs languages are typically not used with #lang prefixes, but are instead used within DrRacket by selecting the language from the Choose Language... dialog.

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