OpenVDB: ParticlesToLevelSet.h File Reference

OpenVDB 3.1.0

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ParticlesToLevelSet.h File Reference

This tool converts particles (with position, radius and velocity) into a signed distance field encoded as a narrow band level set. Optionally, arbitrary attributes on the particles can be transferred resulting in an additional attribute grid with the same topology as the level set grid. More...

`#include <tbb/parallel_reduce.h>`
`#include <tbb/blocked_range.h>`
`#include <boost/bind.hpp>`
`#include <boost/function.hpp>`
`#include <boost/type_traits/is_floating_point.hpp>`
`#include <boost/utility/enable_if.hpp>`
`#include <boost/mpl/if.hpp>`
`#include <openvdb/Types.h>`
`#include <openvdb/Grid.h>`
`#include <openvdb/math/Math.h>`
`#include <openvdb/math/Transform.h>`
`#include <openvdb/util/NullInterrupter.h>`
`#include "Composite.h"`
`#include "PointPartitioner.h"`
`#include "Prune.h"`
`#include "SignedFloodFill.h"`

Go to the source code of this file.

## Classes
class | BlindData< VisibleT, BlindT >
class | ParticlesToLevelSet< SdfGridT, AttributeT, InterrupterT >
class | BlindData< VisibleT, BlindT >

## Namespaces
| openvdb
| openvdb::v3_1_0
| openvdb::v3_1_0::tools
| openvdb::v3_1_0::tools::p2ls_internal

## Functions
template<typename VisibleT , typename BlindT >
std::ostream & | operator<< (std::ostream &ostr, const BlindData< VisibleT, BlindT > &rhs)
template<typename VisibleT , typename BlindT >
BlindData< VisibleT, BlindT > | Abs (const BlindData< VisibleT, BlindT > &x)

## Detailed Description

This tool converts particles (with position, radius and velocity) into a signed distance field encoded as a narrow band level set. Optionally, arbitrary attributes on the particles can be transferred resulting in an additional attribute grid with the same topology as the level set grid.

Author
  Ken Museth

Note
  This fast particle to level set converter is always intended to be combined with some kind of surface post processing, i.e. tools::Filter. Without such post processing the generated surface is typically too noisy and blobby. However it serves as a great and fast starting point for subsequent level set surface processing and convolution.

The `ParticleListT` template argument below refers to any class with the following interface (see unittest/TestParticlesToLevelSet.cc and SOP_DW_OpenVDBParticleVoxelizer for practical examples):

class ParticleList {
...
public:
// Return the total number of particles in list.
// Always required!
size_t size() const;
// Get the world space position of the nth particle.
// Required by ParticledToLevelSet::rasterizeSphere(*this,radius).
void getPos(size_t n, Vec3R& xyz) const;
// Get the world space position and radius of the nth particle.
// Required by ParticledToLevelSet::rasterizeSphere(*this).
void getPosRad(size_t n, Vec3R& xyz, Real& rad) const;
// Get the world space position, radius and velocity of the nth particle.
// Required by ParticledToLevelSet::rasterizeSphere(*this,radius).
void getPosRadVel(size_t n, Vec3R& xyz, Real& rad, Vec3R& vel) const;
// Get the attribute of the nth particle. AttributeType is user-defined!
// Only required if attribute transfer is enabled in ParticlesToLevelSet.
void getAtt(size_t n, AttributeType& att) const;
};

Note
  See unittest/TestParticlesToLevelSet.cc for an example.

The `InterruptT` template argument below refers to any class with the following interface:

class Interrupter {
...
public:
void start(const char* name = NULL)// called when computations begin
void end() // called when computations end
bool wasInterrupted(int percent=-1)// return true to break computation
};

Note
  If no template argument is provided for this InterruptT the util::NullInterrupter is used which implies that all interrupter calls are no-ops (i.e. incurs no computational overhead).