SoMultiTextureMatrixElement.h Source File

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SoMultiTextureMatrixElement.h
1 #ifndef COIN_SOMULTITEXTUREMATRIXELEMENT_H
2 #define COIN_SOMULTITEXTUREMATRIXELEMENT_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/elements/SoAccumulatedElement.h>
28 #include <Inventor/SbMatrix.h>
29
30 class SoMultiTextureMatrixElementP;
31
32 class COIN_DLL_API SoMultiTextureMatrixElement : public SoAccumulatedElement {
33 typedef SoAccumulatedElement inherited;
34
35 SO_ELEMENT_HEADER(SoMultiTextureMatrixElement);
36 public:
37 static void initClass(void);
38 protected:
39 virtual ~SoMultiTextureMatrixElement();
40
41 public:
42 virtual void init(SoState * state);
43 virtual void push(SoState * state);
44 static void set(SoState * const state, SoNode * const node,
45 const int unit,
46 const SbMatrix & matrix);
47 static void mult(SoState * const state, SoNode * const node,
48 const int unit,
49 const SbMatrix & matrix);
50 static const SbMatrix & get(SoState * const state, const int unit);
51
52 class UnitData {
53 public:
54 SbMatrix textureMatrix;
55 };
56
57 protected:
58 UnitData & getUnitData(const int unit);
59 const UnitData & getUnitData(const int unit) const;
60
61 virtual void multElt(const int unit, const SbMatrix & matrix);
62 virtual void setElt(const int unit, const SbMatrix & matrix);
63 virtual const SbMatrix & getElt(const int unit) const;
64
65 private:
66 SoMultiTextureMatrixElementP * pimpl;
67 };
68
69 #endif // !COIN_SOTEXTUREMATRIXELEMENT_H
SoAccumulatedElement::init
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:66
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
SoState
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoMultiTextureMatrixElement
The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > ...
Definition: SoMultiTextureMatrixElement.h:32
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
SoAccumulatedElement
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data.
Definition: SoAccumulatedElement.h:30
SoAccumulatedElement::push
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:74

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