SoGLTextureCoordinateElement(3)

NAME
SoGLTextureCoordinateElement - The SoGLTextureCoordinateElement class stores the current gltexture coordinates.

SYNOPSIS

#include <Inventor/elements/SoGLTextureCoordinateElement.h>

Inherits SoTextureCoordinateElement.

  Public Member Functions
virtual void init (SoState *state)
FIXME: write doc.
virtual void push (SoState *state)
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virtual void pop (SoState *state, const SoElement *prevTopElement)
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virtual CoordType getType () const
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void send (const int index) const
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void send (const int index, const SbVec3f &c, const SbVec3f &n) const
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void initMulti (SoState *state) const

  Static Public Member Functions
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)
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static const SoGLTextureCoordinateElement * getInstance (SoState *const state)
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  Protected Member Functions
virtual ~SoGLTextureCoordinateElement ()
virtual void setElt (SoTexCoordTexgenCB *func, void *data=NULL)
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  Additional Inherited Members

Detailed Description

The SoGLTextureCoordinateElement class stores the current gltexture coordinates.

Constructor & Destructor Documentation

  SoGLTextureCoordinateElement::~SoGLTextureCoordinateElement () [protected], [virtual]
The destructor.

Member Function Documentation

  void * SoGLTextureCoordinateElement::createInstance (void) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

  void SoGLTextureCoordinateElement::initClass (void) [static]
This static method initializes static data for the SoGLTextureCoordinateElement class.

  void SoGLTextureCoordinateElement::initMulti (SoState * state) const
Called from SoTextureCoordinateBundle to initialize multi texturing.

Author

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