SoCylinder.h Source File

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SoCylinder.h
1 #ifndef COIN_SOCYLINDER_H
2 #define COIN_SOCYLINDER_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoShape.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/fields/SoSFBitMask.h>
31
32 class COIN_DLL_API SoCylinder : public SoShape {
33 typedef SoShape inherited;
34
35 SO_NODE_HEADER(SoCylinder);
36
37 public:
38 static void initClass(void);
39 SoCylinder(void);
40
41 enum Part {
42 SIDES = 0x1,
43 TOP = 0x2,
44 BOTTOM = 0x4,
45 ALL = SIDES|TOP|BOTTOM
46 };
47
48 SoSFFloat radius;
49 SoSFFloat height;
50 SoSFBitMask parts;
51
52 void addPart(SoCylinder::Part part);
53 void removePart(SoCylinder::Part part);
54 SbBool hasPart(SoCylinder::Part part) const;
55
56 virtual void rayPick(SoRayPickAction * action);
57 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
58 virtual void GLRender(SoGLRenderAction * action);
59
60 protected:
61 virtual ~SoCylinder();
62
63 virtual void generatePrimitives(SoAction * action);
64 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
65 };
66
67 #endif // !COIN_SOCYLINDER_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SoCylinder::height
SoSFFloat height
Definition: SoCylinder.h:49
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoCylinder::radius
SoSFFloat radius
Definition: SoCylinder.h:48
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
SoCylinder::parts
SoSFBitMask parts
Definition: SoCylinder.h:50
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoCylinder
The SoCylinder class is for rendering cylinder shapes.Insert a cylinder shape into the scenegraph...
Definition: SoCylinder.h:32
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
SoSFFloat
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoShape
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43
SoShape::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:445
SoCylinder::Part
Part
Definition: SoCylinder.h:41
SoSFBitMask
The SoSFBitMask class is a container for a set of bit flags.This field is used where nodes...
Definition: SoSFBitMask.h:29
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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