SoSceneTextureCubeMap.h Source File

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SoSceneTextureCubeMap.h
1 #ifndef COIN_SOSCENETEXTURECUBEMAP_H
2 #define COIN_SOSCENETEXTURECUBEMAP_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFVec2s.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFNode.h>
31 #include <Inventor/fields/SoMFNode.h>
32 #include <Inventor/fields/SoSFColor.h>
33 #include <Inventor/elements/SoTextureImageElement.h>
34
35 class SoSensor;
36 class SoSceneTextureCubeMapP;
37
38 class COIN_DLL_API SoSceneTextureCubeMap : public SoNode {
39 typedef SoNode inherited;
40
41 SO_NODE_HEADER(SoSceneTextureCubeMap);
42
43 public:
44 static void initClass(void);
45 SoSceneTextureCubeMap(void);
46
47 enum Model {
48 MODULATE = SoTextureImageElement::MODULATE,
49 DECAL = SoTextureImageElement::DECAL,
50 BLEND = SoTextureImageElement::BLEND,
51 REPLACE = SoTextureImageElement::REPLACE
52 };
53
54 enum Wrap {
55 REPEAT = SoTextureImageElement::REPEAT,
56 CLAMP = SoTextureImageElement::CLAMP
57 };
58
59 enum TransparencyFunction {
60 NONE,
61 ALPHA_BLEND,
62 ALPHA_TEST
63 };
64
65 SoSFVec2s size;
66 SoSFNode scene;
67
68 SoSFEnum wrapS;
69 SoSFEnum wrapT;
70 SoSFEnum wrapR;
71 SoSFEnum model;
72 SoSFColor backgroundColor;
73
74 SoSFEnum transparencyFunction;
75 SoSFColor blendColor;
76
77 virtual void doAction(SoAction * action);
78 virtual void GLRender(SoGLRenderAction * action);
79 virtual void callback(SoCallbackAction * action);
80 virtual void rayPick(SoRayPickAction * action);
81
82 protected:
83 virtual ~SoSceneTextureCubeMap();
84
85 virtual void notify(SoNotList * list);
86
87 private:
88 SoSceneTextureCubeMapP * pimpl;
89 };
90
91 #endif // !COIN_SOSCENETEXTURECUBEMAP_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoSFVec2s
The SoSFVec2s class is a container for an SbVec2s vector.This field is used where nodes...
Definition: SoSFVec2s.h:31
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SoNode::notify
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoSFColor
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFEnum
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
SoNode::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
SoSensor
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
SoSFNode
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:38
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoSceneTextureCubeMap
Renders a scene into a texture cube map.
Definition: SoSceneTextureCubeMap.h:38
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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