SoSpaceballButtonEvent.h Source File

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SoSpaceballButtonEvent.h
1 #ifndef COIN_SOSPACEBALLBUTTONEVENT_H
2 #define COIN_SOSPACEBALLBUTTONEVENT_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/events/SoButtonEvent.h>
28
29 #define SO_SPACEBALL_PRESS_EVENT(EVENT, BUTTON) \
30 (SoSpaceballButtonEvent::isButtonPressEvent(EVENT, SoSpaceballButtonEvent::BUTTON))
31
32 #define SO_SPACEBALL_RELEASE_EVENT(EVENT, BUTTON) \
33 (SoSpaceballButtonEvent::isButtonReleaseEvent(EVENT, SoSpaceballButtonEvent::BUTTON))
34
35
36 class COIN_DLL_API SoSpaceballButtonEvent : public SoButtonEvent {
37 typedef SoButtonEvent inherited;
38
39 SO_EVENT_HEADER();
40
41 public:
42 static void initClass(void);
43
44 SoSpaceballButtonEvent(void);
45 virtual ~SoSpaceballButtonEvent();
46
47 enum Button {
48 ANY, BUTTON1, BUTTON2, BUTTON3, BUTTON4, BUTTON5, BUTTON6, BUTTON7,
49 BUTTON8, PICK
50 };
51
52 void setButton(Button button);
53 Button getButton(void) const;
54
55 static SbBool isButtonPressEvent(const SoEvent * e, Button whichButton);
56 static SbBool isButtonReleaseEvent(const SoEvent * e, Button whichButton);
57
58 static SbBool enumToString(Button enumval, SbString & stringrep);
59
60 private:
61 Button button;
62
63 }; // SoSpaceballButtonEvent
64
65 #endif // !COIN_SOSPACEBALLBUTTONEVENT_H
SoSpaceballButtonEvent::Button
Button
Definition: SoSpaceballButtonEvent.h:47
SoSpaceballButtonEvent
The SoSpaceballButtonEvent class contains information about spaceball button interaction.When the user presses any buttons on a spaceball device, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class.
Definition: SoSpaceballButtonEvent.h:36
SoButtonEvent
The SoButtonEvent class is the base class for all button events.The event classes which results from ...
Definition: SoButtonEvent.h:31
SoButtonEvent::enumToString
static SbBool enumToString(State enumval, SbString &stringrep)
Definition: SoButtonEvent.cpp:120
SoButtonEvent::initClass
static void initClass(void)
Definition: SoButtonEvent.cpp:65
SoEvent
The SoEvent class is the base class for all Coin events.Coin contains its own set of event classes...
Definition: SoEvent.h:34
SbString
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42

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