SoElement Class Reference

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SoElement Class Referenceabstract
Element Classes

SoElement is the abstract base class for all elements. More...

`#include <Inventor/elements/SoElement.h>`

Inheritance diagram for SoElement:

## Public Member Functions
const SoType | getTypeId (void) const
int | getStackIndex (void) const
virtual void | init (SoState *state)
virtual void | push (SoState *state)
virtual void | pop (SoState *state, const SoElement *prevTopElement)
virtual SbBool | matches (const SoElement *element) const =0
virtual SoElement * | copyMatchInfo (void) const =0
void | setDepth (const int depth)
int | getDepth (void) const
virtual void | print (FILE *file=stdout) const
virtual | ~SoElement ()

## Static Public Member Functions
static void | initClass (void)
static SoType | getClassTypeId (void)
static int | getClassStackIndex (void)
static void | initElements (void)
static int | getNumStackIndices (void)
static SoType | getIdFromStackIndex (const int stackIndex)

## Protected Member Functions
| SoElement (void)
void | capture (SoState *const state) const
virtual void | captureThis (SoState *state) const
void | setTypeId (const SoType typeId)
void | setStackIndex (const int index)
SoElement * | getNextInStack (void) const
SoElement * | getNextFree (void) const

## Static Protected Member Functions
static SoElement * | getElement (SoState *const state, const int stackIndex)
static const SoElement * | getConstElement (SoState *const state, const int stackIndex)
static int | createStackIndex (const SoType id)

## Protected Attributes
SoType | typeId
int | stackIndex
int | depth

## Static Protected Attributes
static int | classStackIndex
static SoTypeList * | stackToType

## Detailed Description

SoElement is the abstract base class for all elements.

This is the base class for all the element classes in Coin.

## Constructor & Destructor Documentation

SoElement::~SoElement | ( |  | ) |
| virtual

The destructor.

SoElement::SoElement | ( | void |  | ) |
| protected

The constructor. To create element instances, use SoType::createInstance() for the elements type identifier..

## Member Function Documentation

void SoElement::initClass | ( | void |  | ) |
| static

Initialize relevant common data for all instances, like the type system.

SoType SoElement::getClassTypeId | ( | void |  | ) |
| static

This static method returns the class type.

int SoElement::getClassStackIndex | ( | void |  | ) |
| static

This static method returns the state stack index for the class.

const SoType SoElement::getTypeId | ( | void |  | ) | const

Returns the type identification of an object derived from a class inheriting SoElement. This is used for run-time type checking and "downward" casting.

For a more thorough explanation of the run-time type identification functionality, see the documentation of SoBase::getTypeId().

int SoElement::getStackIndex | ( | void |  | ) | const

Returns the stack index for an element instance.

void SoElement::init | ( | SoState * | state | ) |
| virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented in SoLazyElement, SoTextureCombineElement, SoOverrideElement, SoTextureImageElement, SoDepthBufferElement, SoShapeStyleElement, SoTextureCoordinateElement, SoUnitsElement, SoGLVBOElement, SoMaterialBindingElement, SoNormalBindingElement, SoMultiTextureEnabledElement, SoEnvironmentElement, SoPickStyleElement, SoProfileElement, SoTextureOverrideElement, SoVertexAttributeBindingElement, SoDrawStyleElement, SoMultiTextureImageElement, SoProfileCoordinateElement, SoShadowStyleElement, SoComplexityTypeElement, SoGLTextureEnabledElement, SoGLShadowCullingElement, SoGLLazyElement, SoPolygonOffsetElement, SoTextureCoordinateBindingElement, SoWindowElement, SoCullElement, SoLightElement, SoLightModelElement, SoLinePatternElement, SoAccumulatedElement, SoAnnoText3FontSizeHintElement, SoAnnoText3RenderPrintElement, SoGLMultiTextureImageElement, SoGeoElement, SoDiffuseColorElement, SoGLMultiTextureCoordinateElement, SoGLTextureImageElement, SoMultiTextureMatrixElement, SoTextureUnitElement, SoAmbientColorElement, SoBBoxModelMatrixElement, SoCacheElement, SoClipPlaneElement, SoCoordinateElement, SoDecimationTypeElement, SoEmissiveColorElement, SoGLColorIndexElement, SoGLMultiTextureMatrixElement, SoGLPointSizeElement, SoGLTextureCoordinateElement, SoGLUpdateAreaElement, SoModelMatrixElement, SoNormalElement, SoSpecularColorElement, SoBumpMapCoordinateElement, SoBumpMapMatrixElement, SoFontNameElement, SoInt32Element, SoLightAttenuationElement, SoListenerDopplerElement, SoListenerOrientationElement, SoListenerPositionElement, SoPickRayElement, SoReplacedElement, SoTextureMatrixElement, SoTransparencyElement, SoViewVolumeElement, SoViewingMatrixElement, SoViewportRegionElement, SoAnnoText3CharOrientElement, SoComplexityElement, SoCreaseAngleElement, SoDecimationPercentageElement, SoFloatElement, SoFocalDistanceElement, SoFontSizeElement, SoGLClipPlaneElement, SoGLDrawStyleElement, SoGLEnvironmentElement, SoGLLightIdElement, SoGLLinePatternElement, SoGLLineWidthElement, SoGLModelMatrixElement, SoGLNormalElement, SoGLPolygonOffsetElement, SoGLRenderPassElement, SoGLShapeHintsElement, SoGLTexture3EnabledElement, SoGLTextureMatrixElement, SoGLViewingMatrixElement, SoGLViewportRegionElement, SoLineWidthElement, SoListenerGainElement, SoLocalBBoxMatrixElement, SoPointSizeElement, SoShininessElement, SoSoundElement, SoSwitchElement, SoTextOutlineEnabledElement, SoTextureEnabledElement, SoTextureQualityElement, and SoGLDepthBufferElement.

void SoElement::push | ( | SoState * | state | ) |
| virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented in SoLazyElement, SoMultiTextureImageElement, SoTextureCombineElement, SoOverrideElement, SoShapeStyleElement, SoDepthBufferElement, SoMultiTextureEnabledElement, SoSoundElement, SoGLVBOElement, SoGLShadowCullingElement, SoProfileElement, SoTextureOverrideElement, SoGLTextureEnabledElement, SoWindowElement, SoGLLazyElement, SoCullElement, SoLightElement, SoAccumulatedElement, SoGLMultiTextureImageElement, SoBBoxModelMatrixElement, SoCacheElement, SoGLMultiTextureCoordinateElement, SoGLPointSizeElement, SoGLTextureImageElement, SoMultiTextureMatrixElement, SoClipPlaneElement, SoGLMultiTextureMatrixElement, SoGLTextureCoordinateElement, SoGLUpdateAreaElement, SoModelMatrixElement, SoBumpMapMatrixElement, SoGLDrawStyleElement, SoGLLightIdElement, SoGLLinePatternElement, SoGLLineWidthElement, SoGLModelMatrixElement, SoGLShapeHintsElement, SoGLTexture3EnabledElement, SoGLViewingMatrixElement, SoLocalBBoxMatrixElement, SoTextOutlineEnabledElement, SoTextureMatrixElement, SoGLPolygonOffsetElement, SoGLViewportRegionElement, and SoGLDepthBufferElement.

void SoElement::pop | ( | SoState * | state,
|  | const SoElement * | prevTopElement
| ) |  |
| virtual

This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented in SoShapeStyleElement, SoDepthBufferElement, SoSoundElement, SoGLVBOElement, SoGLShadowCullingElement, SoGLTextureEnabledElement, SoWindowElement, SoGLLazyElement, SoGLMultiTextureImageElement, SoCacheElement, SoGLMultiTextureCoordinateElement, SoGLPointSizeElement, SoGLTextureImageElement, SoGLMultiTextureMatrixElement, SoGLTextureCoordinateElement, SoGLUpdateAreaElement, SoGLDrawStyleElement, SoGLLightIdElement, SoGLLinePatternElement, SoGLLineWidthElement, SoGLModelMatrixElement, SoGLShapeHintsElement, SoGLTexture3EnabledElement, SoGLViewingMatrixElement, SoTextOutlineEnabledElement, SoGLPolygonOffsetElement, SoGLViewportRegionElement, SoGLClipPlaneElement, SoGLEnvironmentElement, SoGLTextureMatrixElement, SoGLProjectionMatrixElement, and SoGLDepthBufferElement.

SbBool SoElement::matches | ( | const SoElement * | element | ) | const
| pure virtual

This function returns `TRUE` is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Implemented in SoLazyElement, SoMultiTextureImageElement, SoTextureCombineElement, SoOverrideElement, SoDepthBufferElement, SoShapeStyleElement, SoLocalBBoxMatrixElement, SoMultiTextureEnabledElement, SoGLVBOElement, SoCullElement, SoCacheElement, SoWindowElement, SoFontNameElement, SoLightAttenuationElement, SoGLUpdateAreaElement, SoTextureOverrideElement, SoProfilerElement, SoModelMatrixElement, SoInt32Element, SoPickRayElement, SoFloatElement, SoReplacedElement, SoViewportRegionElement, SoAccumulatedElement, and SoGLRenderPassElement.

SoElement * SoElement::copyMatchInfo | ( | void |  | ) | const
| pure virtual

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scenegraph traversal caching operations.

Implemented in SoLazyElement, SoMultiTextureImageElement, SoTextureCombineElement, SoOverrideElement, SoDepthBufferElement, SoShapeStyleElement, SoLocalBBoxMatrixElement, SoMultiTextureEnabledElement, SoGLVBOElement, SoCullElement, SoCacheElement, SoWindowElement, SoAccumulatedElement, SoFontNameElement, SoLightAttenuationElement, SoGLUpdateAreaElement, SoTextureOverrideElement, SoProfilerElement, SoInt32Element, SoPickRayElement, SoReplacedElement, SoFloatElement, SoViewportRegionElement, and SoGLRenderPassElement.

void SoElement::initElements | ( | void |  | ) |
| static

This function initializes all the built-in Coin element classes.

int SoElement::getNumStackIndices | ( | void |  | ) |
| static

Returns the number of allocated element stack index slots.

SoType SoElement::getIdFromStackIndex | ( | const int | stackIndex | ) |
| static

Returns the SoType identifier for the element class with element state stack index stackIndex.

void SoElement::setDepth | ( | const int | depth | ) |

Sets the depth value of the element instance in the state stack.

int SoElement::getDepth | ( | void |  | ) | const

Returns the state stack depth value of the element instance.

void SoElement::print | ( | FILE * | file = `stdout` | ) | const
| virtual

This function is for printing element information, and is used mostly for debugging purposes.

Reimplemented in SoOverrideElement, SoEnvironmentElement, SoSoundElement, SoCoordinateElement, SoTextureOverrideElement, SoFontNameElement, SoLightAttenuationElement, SoListenerDopplerElement, SoViewportRegionElement, SoListenerOrientationElement, SoListenerPositionElement, SoReplacedElement, SoInt32Element, and SoFloatElement.

SoElement * SoElement::getElement | ( | SoState *const | state,
|  | const int | stackIndex
| ) |  |
| inlinestaticprotected

This method returns the top instance (in the state stack) of the element class with stack index stackIndex.

The retuned instance is writable. To make this instance, some lazy evaluation may have to be perfomed, so use getConstElement() instead if the instance shouldn't be modified.

If no instance is available and can not be made, `NULL` is returned.

See also
  const SoElement * SoElement::getConstElement(SoState * const state, const int stackIndex)

void const SoElement * SoElement::getConstElement | ( | SoState *const | state,
|  | const int | stackIndex
| ) |  |
| inlinestaticprotected

This method returns a reference to the top element of the class with stack index stackIndex. The returned element is non-mutable.

(Don't try to be clever and cast away the constness – if the returned instance is modified, strange, hard to find and generally wonderful bugs will most likely start to happen.)

If no instance can be returned, `NULL` is returned.

See also
  SoElement * SoElement::getElement(SoState * const state, const int stackIndex)

void SoElement::capture | ( | SoState *const | state | ) | const
| inlineprotected

This function does whatever is necessary in the state for caching purposes. If should be called by subclasses of SoElement whenever any value in the element is accessed.

void SoElement::captureThis | ( | SoState * | state | ) | const
| protectedvirtual

Adds the element to the cache.

Reimplemented in SoAccumulatedElement.

void SoElement::setTypeId | ( | const SoType | typeId | ) |
| protected

Sets the type identifier of an instance.

Note that this is fundamentally different from the SoNode run-time type system.

void SoElement::setStackIndex | ( | const int | stackIndex | ) |
| protected

Sets the stack index in an instance. Used in constructors of derived elements.

int SoElement::createStackIndex | ( | const SoType | typeId | ) |
| staticprotected

Returns the value of a new available stack index.

SoElement * SoElement::getNextInStack | ( | void |  | ) | const
| protected

Returns the next element down in the stack. Should be used in push() to get the previous element.

This method has a slightly misleading name, but we didn't change it to stay compatible with the original SGI Inventor API.

SoElement * SoElement::getNextFree | ( | void |  | ) | const
| protected

Returns the next free element, ie the next element up in the stack.

## Member Data Documentation

int SoElement::classStackIndex
| staticprotected

This is the static state stack index for the class.

SoType SoElement::typeId
| protected

The element's unique SoType type identification.

int SoElement::stackIndex
| protected

The index in the state stack for this particular element instance.

SoTypeList * SoElement::stackToType
| staticprotected

Provides mapping from state stack indices to element types.

int SoElement::depth
| protected

The depth of the element instance in the state stack.

The documentation for this class was generated from the following files:

- SoElement.h
- SoElement.cpp

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