SoGeometryShader.h Source File

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SoGeometryShader.h
1 #ifndef COIN_SOGEOMETRYSHADER_H
2 #define COIN_SOGEOMETRYSHADER_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoShaderObject.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFInt32.h>
30
31 // *************************************************************************
32
33 class COIN_DLL_API SoGeometryShader : public SoShaderObject {
34 typedef SoShaderObject inherited;
35 SO_NODE_HEADER(SoGeometryShader);
36
37 public:
38 static void initClass(void);
39 SoGeometryShader(void);
40 virtual ~SoGeometryShader();
41
42 enum InputType {
43 POINTS_IN,
44 LINES_IN,
45 TRIANGLES_IN
46 };
47
48 enum OutputType {
49 POINTS_OUT,
50 LINE_STRIP_OUT,
51 TRIANGLE_STRIP_OUT
52 };
53
54 SoSFEnum inputType;
55 SoSFEnum outputType;
56 SoSFInt32 maxEmit;
57
58 virtual void GLRender(SoGLRenderAction * action);
59
60 static SbBool isSupported(SourceType sourceType);
61
62 };
63
64 #endif /* ! COIN_SOGEOMETRYSHADER_H */
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoGeometryShader::LINE_STRIP_OUT
Definition: SoGeometryShader.h:50
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoGeometryShader::POINTS_IN
Definition: SoGeometryShader.h:43
SoGeometryShader::POINTS_OUT
Definition: SoGeometryShader.h:49
SoShaderObject
Definition: SoShaderObject.h:41
SoSFEnum
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
SoGeometryShader::InputType
InputType
Definition: SoGeometryShader.h:42
SoGeometryShader::outputType
SoSFEnum outputType
Definition: SoGeometryShader.h:55
SoSFInt32
The SoSFInt32 class is a container for a 32-bit integer value.This field is used where nodes...
Definition: SoSFInt32.h:30
SoShaderObject::SourceType
SourceType
Definition: SoShaderObject.h:46
SoGeometryShader::inputType
SoSFEnum inputType
Definition: SoGeometryShader.h:54
SoGeometryShader
The SoGeometryShader class is used for loading geometry shader programs.See Shaders in Coin for more...
Definition: SoGeometryShader.h:33
SoShaderObject::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShaderObject.cpp:268
SoGeometryShader::LINES_IN
Definition: SoGeometryShader.h:44
SoGeometryShader::maxEmit
SoSFInt32 maxEmit
Definition: SoGeometryShader.h:56
SoGeometryShader::OutputType
OutputType
Definition: SoGeometryShader.h:48
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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